Age | Commit message (Collapse) | Author |
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cards were also failing
|
|
older nV mobile cards with single FP hardware
|
|
|
|
|
|
parameters
|
|
rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
update
|
|
crashes ending there (no repro, unfortunately)
|
|
null normal map
|
|
|
|
|
|
hosing the Mac on 10.6.8
|
|
|
|
correctly and fix issues with transition from no-bumps to normal maps
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
editing
|
|
possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
when the TE was BUMPY_TEXTURE, but no normal map was applied
|
|
in tex
|
|
material to using legacy bumps causing incorrect rendering
|
|
|
|
object when 100% transparent.
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
|
|
repeats display
|
|
norm tab
|
|
|
|
and remove haxors
|