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2019-03-06Get rid of vstoolandreykproductengine
2019-03-04Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵Graham Linden
alpha materials lighting errors.
2019-03-04Fix unused local var 'partition' and avoid assert in rendering highlights.Graham Linden
2019-03-04SL-10566Graham Linden
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type.
2019-03-04Fix for local studio buildsandreykproductengine
2019-03-14Merged in callum_linden/viewer-release-cve-2019-5786AndreyL ProductEngine
2019-03-05SL-10686 Refresh indicators on session change, fix visibilityandreykproductengine
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-03-02MergeGraham Linden
2019-03-02SL-10664Graham Linden
2019-03-01Add a command line flag to prevent the viewer from launching the update ↵Rider Linden
checker. To use from debugger secondlife-bin->properties->Debugging->Command Arguments add "--skipupdatecheck"
2019-03-01mac build fix (add up to: ↵ruslantproductengine
https://bitbucket.org/lindenlab/viewer-cougar/pull-requests/46/clean-up-ui-scaling/diff)
2019-03-01Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-02-28Merge 6.1.1Graham Linden
2019-02-28MergeRider Linden
2019-02-28increment viewer version to 6.1.1Nat Goodspeed
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-27SL-10566 part the fourthGraham Linden
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering.
2019-02-26SL-10566 part the secondGraham Linden
Re-enable occlusion for the refracted object culling for the distortion map (was bloating scene by 3k draw calls when disabled for that pass).
2019-02-26Fix ifdef in alphaF.Graham Linden
2019-02-26Fix up ifdefs to make OSX shader compiler happy.Graham Linden
2019-02-26SL-10566 part the firstGraham Linden
Tie using deferred rendering in water reflection/distortion map generation to debug var again (claw back some performance lost to doing post-deferred in water map generation). Edit softenLightF for class1/class2 to make them comparable again.
2019-02-26MergeGraham Linden
2019-02-26SL-5186, SL-10612Graham Linden
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects. Verify 10612 and 10500 remain fixed. Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics.
2019-02-26Merged in andreykproductengine/maint-eep (pull request #287)Rider Linden
SL-10635 Crash when loading day cycle from asset Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2019-02-26SL-1945 Autoselection fixmaxim_productengine
2019-02-26SL-10635 Crash when loading day cycle from assetandreykproductengine
2019-02-25MergeRider Linden
2019-02-25SL-10165: Using Load Sky/Water when over an existing keyframe replaces the ↵Rider Linden
old frame.
2019-02-25Merged in graham_linden/viewer-eep-rc-fixes (pull request #285)Rider Linden
SL-9806
2019-02-25Disable nSight debug by default (breaks snapshots).Graham Linden
2019-02-25SL-9806Graham Linden
Remove fade effect on sun disc as it nears horizon (stars poke through).
2019-02-25SL-9806Graham Linden
Remove blend effect when sun disc nears horizon (was letting the stars show through).
2019-02-25SL-10349 Added more tooltipsandreykproductengine
2019-03-03SL-10422 Validate meshandreykproductengine
2019-03-01Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-02-25MergeGraham Linden
2019-02-25SL-1945 Autoselection and some crash fixingandreykproductengine
2019-02-23Backed out changeset: d5795c04feccAndreyL ProductEngine
2019-02-23Backed out changeset: 3abc812c6f48AndreyL ProductEngine
2019-02-23Backed out changeset: f1fa95a76b9aAndreyL ProductEngine
2019-02-23Backed out changeset: c923a62e9b5fAndreyL ProductEngine
2019-02-23Backed out changeset: ce6ac58d801cAndreyL ProductEngine
2019-02-23Backed out changeset: d531bea24d6eAndreyL ProductEngine
2019-02-22SL-5186Graham Linden
Add ambiance handling to the light loop in the forward incarnation of materialF and tweak alphaF to match lighing of material alpha-blend objects and non-ALM rendering.
2019-02-22MergeGraham Linden
2019-02-22MergeRider Linden
2019-02-22Adust highlight color to white on timeline.Rider Linden
2019-02-22Merged in graham_linden/viewer-eep-fixes (pull request #282)Rider Linden
SL-10415, SL-10612, SL-10569
2019-02-22MergeGraham Linden