Age | Commit message (Collapse) | Author |
|
i saved for the texture from the object ID to the asset ID and then it worked for 3 test items. Next up, tidy up the code, remove hacks and do a run on a local copy of the main SENRA inventory
|
|
copy a list of texture of list of folders of textures, then combine them and find matches by name - saving each match with the name, item ID and thumbnail texture ID - next is actually writing the thumbnails
|
|
|
|
(broken - all null UUID - for tomorrow)
|
|
|
|
|
|
inventory item thumbnails - both from a code and a UI perspective
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
simulator
|
|
|
|
to try to avoid "Resource busy" errors from hdiutil.
|
|
DRTVWR-577 (#232)
|
|
|
|
INTL-490 Japanese Translation Update
|
|
# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
|
|
|
|
# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
|
|
following promotion of DRTVWR-580
|
|
|
|
|
|
|
|
Changes do not appear to add anything sans mac's line ending which triggers coding policy protection and shouldn't be present in window's installer file.
|
|
|
|
Don't try to select something if we are waiting for an item
|
|
|
|
items from
when folder was recreated into stock fodler
|
|
|
|
|
|
entry does not work
|
|
|
|
|
|
to resolve conflicts in installer_template.nsi
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|