Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-23 | Minor build fix for DRTVWR-559 | Brad Linden | |
2023-05-23 | DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on ↵ | RunitaiLinden | |
RenderReflectionProbeLevel for preferences (which works). | |||
2023-05-23 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-23 | SL-19745 Fix for resetting reflection probes when reapplying the same sky ↵ | RunitaiLinden | |
setting. | |||
2023-05-23 | SL-19754 Expose the new exposure setting in basic Preferences | Andrey Kleshchev | |
2023-05-23 | SL-19757 Restore word "Materials" to editor's menu | Andrey Kleshchev | |
2023-05-23 | SL-19753 PBR Some changes to the right-click menu | Andrey Kleshchev | |
2023-05-23 | SL-19560 Better fix for blurry BoM textures. | RunitaiLinden | |
2023-05-23 | SL-19760 Remove hacky HSL bump for ambient sky color (broken on edge cases, ↵ | RunitaiLinden | |
not helpful). | |||
2023-05-22 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-22 | SL-19746 Fix for transparent HUDs showing the wrong texture. | RunitaiLinden | |
2023-05-22 | Address feedback. | Jonathan "Geenz" Goodman | |
DRTVWR-583 DRTVWR-559 | |||
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-22 | Just a couple of tweaks to settings. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-05-22 | SL-19737 Fix for alpha objects falling off of impostors. | RunitaiLinden | |
2023-05-22 | SL-19405 Fix for rotation gizmo not freely rotating | RunitaiLinden | |
2023-05-18 | DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. | RunitaiLinden | |
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵ | RunitaiLinden | |
Incidental decruft. | |||
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt | |
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com> | |||
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-05-17 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵ | RunitaiLinden | |
assertion stomping pass). Remove a couple unused debug settings and related code. | |||
2023-05-17 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-05-17 | Fix crash during avatar profile callback (#218) | Rye Mutt | |
2023-05-17 | Increment viewer version to 6.6.13 | Nat Goodspeed | |
following promotion of DRTVWR-577 | |||
2023-05-16 | DRTVWR-559 Decruft deprecated OpenGL flags. | RunitaiLinden | |
2023-05-15 | SL-19674 Disable "Blinn-Phong" when a PBR material is applied to make it ↵ | RunitaiLinden | |
clear that those buttons are inoperable until you remove the PBR material. | |||
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-05-12 | SL-19710 Fix for deadlock in LLPerfStats. Move General thread ↵ | RunitaiLinden | |
initialization to earlier in session (unrelated). | |||
2023-05-11 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-05-11 | Xcode build fixes for DRTVWR-559 | Brad Linden | |
2023-05-11 | Merge pull request #212 from secondlife/SL-19236 | cosmic-linden | |
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | |||
2023-05-11 | SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | Cosmic Linden | |
2023-05-11 | SL-19656 Remove LLPerfStats thread and fold into General thread. Hook ↵ | RunitaiLinden | |
avatar GPU time into LLPerfStats. Incidental decruft. | |||
2023-05-08 | Merge pull request #206 from secondlife/SL-19644 | cosmic-linden | |
SL-19644: De-virtualize pushBatch | |||
2023-05-05 | SL-19644: De-virtualize pushBatch | Cosmic Linden | |
Bump still uses its own pushBumpBatch function - OK, works the same as before. | |||
2023-05-04 | SL-18932 Canceling material selection only reverts override | Andrey Kleshchev | |
2023-05-04 | Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-559 | Brad Linden | |
2023-05-04 | DRTVWR-559: Add <unordered_map> header since we use it. | Nat Goodspeed | |
2023-05-04 | Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-577-maint-S | Andrey Lihatskiy | |
2023-05-04 | DRTVWR-559: Merge 'DRTVWR-559' into DRTVWR-559-zapfunc | Nat Goodspeed | |
2023-05-03 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-05-03 | DRTVWR-559 WIP - optimize ARC calculation et al. | RunitaiLinden | |
2023-05-03 | SL-19647: Eliminate LLSDArray entirely. | Nat Goodspeed | |
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array(). | |||
2023-05-03 | Merge pull request #191 from ↵ | Brad Linden | |
secondlife/brad/SL-19648-refcount-llgltfmaterial-thread-safety Fix SL-19675 crash due to thread unsafe LLRefCount usage possibly related to SL-19648 | |||
2023-05-03 | Cleanup with SL-19675 fix. lifted empty check outside the workqueue post ↵ | Brad Linden | |
and cleaned up indentation | |||
2023-05-03 | Improved fix for SL-19675 crash. How about just don't refer to data when ↵ | Brad Linden | |
you don't need it | |||
2023-05-03 | DRTVWR-575: Replace some LLSDArray() usage with llsd::array(). | Nat Goodspeed | |
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue! (cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d) | |||
2023-05-03 | DRTVWR-559: Merge remote branch 'DRTVWR-559' into DRTVWR-559-zapfunc | Nat Goodspeed | |
Delete the debugLoggingEnabled() (changed to LL_DEBUGS()) stanzas deleted by the upstream. |