Age | Commit message (Collapse) | Author |
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Added save as to texture preview floater. Fixed behavior of save as (was only working for textures, not snapshots).
Removed advanced menu entry for save texture as (refused to work after multiple implementations).
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branch : avatar-pipeline
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Code reviewed by Seraph
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branch : avatar-pipeline
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ParcelMediaAutoPlayEnable flag.
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ParcelMediaAutoPlayEnable flag now controls both (horribly named, but must be preserved for legacy purposes).
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predictably with auto-play.
Disabling and re-enabling media should work much more like teleporting away and teleporting back -- media will respect the auto-play flag when reloading, instead of returning to its previous load state.
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EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
Added REBUILD mask to inventory observer.
Added new logic for rebuilding linked items when an item is purged.
Took out atrocious expensive refresh that was being triggered on most LLInventoryPanel::modelChanged.
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branch : avatar-pipeline
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EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
This first set of checkins is just llinventorypanel infrastructure cleanup, including comments and improved use of iterators.
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branch : avatar-pipeline
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get rid of thunk function
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Appearance Tab in Side Bar
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branch : avatar-pipeline
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EXT-2950 : Trying to waer a link or to "Find Original" of a link silently fails when original is deleted
Missing links are now handled correctly in the right-click context menu.
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branch : avatar-pipeline
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branch : avatar-pipeline
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llviewermessage
More header file cleanup.
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branch : avatar-pipeline
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llviewermessage
More header file cleanup.
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branch : avatar-pipeline
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llviewermessage
Removed > 100 header includes from llviewermenu and llviewermessage.
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branch : avatar-pipeline
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InventorySP will open if no inventory floaters are open.
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branch : avatar-pipeline
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branch : avatar-pipeline
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Changed logic for getActiveInventory so that it considers InventorySP.
Removed getActiveInventory and replaced with getActiveInventoryPanel since that follows its current usage.
This currently contains a bug because the InventorySP always thinks it's open.
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branch : avatar-pipeline
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I made it about a year and a half ago; Zero found it while reading code. I had added a return value to LLSD::insert(), but a) did it wrong, and b) broke the STL-like semantics of insert(). So I've put insert() back to returning void and created LLSD::with(), which does what my earlier insert() did. The compiler then caught all the cases where insert()'s return value were being used, and I changed those to use with() instead.
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Preliminary checkin, includes cleanup for llinventorypanel.
Also removed several unused private classes and such from llinventorypanel.
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branch : avatar-pipeline
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different types from your inventory
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repeats, only one of the repeats is interactive)
Added LLViewerMediaImpl::scaleTextureCoords() function to encapsulate the code that maps from texture coordinates to media coordinates.
Made scaleTextureCoords() wrap the texture coordinate to the range [0.0, 1.0) before converting to media coordinates.
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The name stored in an LLWearable object is not always in sync with the
LLInventoryItem name. Since we reference these by asset id, which does not
change when you rename something (only the LLInventoryItem changes).
Fixed by refreshing the name from the LLInventoryItem every time we wear the
object. If we are already wearing the object, the wearable's name is already
explicitly updated.
Code reviewed by Bigpapi
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branch : avatar-pipeline
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functionality).
LLVOVolume::regenFaces() (specifically the calls to facep->setTexture()) breaks associations between faces and LLViewerMediaTexture objects when called on a prim with playing media.
This change adds code which recreates the associations.
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EXT-3024 : Broken links don't show up in inventory
Mocked up some link icons for broken links. These need to be polished up.
Broken links now have an IT_ (instead of being IT_NONE) so that they're filtered correctly and thus can show up in inventory.
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branch : avatar-pipeline
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Review #49
This change adjusts each media's priority based on whether the viewer is minimized (media priority becomes HIDDEN) or unfocused (media priority becomes LOW). However, due to the fact that updateMedia() was no longer being called when minimized, I moved its call out of LLViewerTextureList::updateImages() (a seemingly odd place anyway) and into its own idle callback.
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MoaP"
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