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2024-01-31Issue #24 GLTF material disappears from object playing mediaAndrey Kleshchev
Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
resizeScreenTexture works if gResizeScreenTexture is true or render target was resized
2024-01-30BugSplat Crash #1409959 onTopLostAndrey Kleshchev
onTopLost crashed 1. It contradicts callstack, but clearPopups() definetely has an issue due to not checking the pointer prior to calling onTopLost 2. According to callstack, crash happened around ~LLFolderViewFolder and while it does call removePopup for itself, it isn't a popup, the only one in the list would be the renamer, which calls back to parent, so made sure to secure it. 3. mFlashTimer was never deleted 4. Some explicit cleanup for TopLost
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-27SL-17372 Fix viewer crashing when switching modelsAndrey Kleshchev
mDefaultPhysicsShapeP could reference a dead model if scene changes
2024-01-26Issue #17 Crash at autoAdjustOriginAndrey Kleshchev
2024-01-26SL-20669 Fix missed uuidAndrey Kleshchev
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-25Issue #54 LLRender::init crashAndrey Kleshchev
2024-01-25Crash getting acccounting costAndrey Kleshchev
2024-01-24SL-20416 Use image from file for emoji_recent_panel_toggle_btnAlexander Gavriliuk
2024-01-24SL-20669 Force blank normal id into a local blank normal textureAndrey Kleshchev
Dataserver's version has compression artifacts
2024-01-24SL-20669 Move constants out of settings.xmlAndrey Kleshchev
UIImgInvisibleUUID doesn't exist Default normal for material is 'null'
2024-01-24Fix profile's pick hiding wrong panelAndrey Kleshchev
And cleanup after a contribution
2024-01-24SL-20416 Avoid of taking focus by EmojiPickerAlexander Gavriliuk
2024-01-23SL-18721 Shutdown fixes #2Andrey Kleshchev
Set DONE if decode thread is down instead of waiting for an update. Decodes can't be canceled, so fix potential situation where we get two responses
2024-01-22SL-18721 Shutdown fixesAndrey Kleshchev
1. After window closes viewer still takes some time to shut down, so added splash screen to not confuse users (and to see if something gets stuck) 2. Having two identical mWindowHandle caused confusion for me, so I split them. It looks like there might have been issues with thread being stuck because thread's handle wasn't cleaned up. 3. Made region clean mCacheMap immediately instead of spending time making copies on shutdown
2024-01-22NSException testAndrey Kleshchev
2024-01-18Fix broken fontsAndrey Kleshchev
partial revert of 06c2c87bfaf364cb358b8a4b194e6369531a63c6
2024-01-18SL-20723 CLICK_ACTION_IGNORE was ignored on some attachmentsAndrey Kleshchev
Now should match LLOctreeIntersect's check
2024-01-17SL-18429 Make it so auto adjusting legacy skies merely turns on tonemapping.RunitaiLinden
2024-01-17SL-20795 Part of previously typed emojis disappear in the 'Save settings as ↵Alexander Gavriliuk
a preset...' option of the 'Preferences' floater
2024-01-16SL-20669 Material editor uses incorect blank normal mapsAndrey Kleshchev
2024-01-16SL-20783 Fix excessive control messagesAndrey Kleshchev
controlFlagsDirty() gets set every frame as an example if 'w' is held, causing viewer to send updates each frame, which can be excessive
2024-01-16Fix failure to optimize away alpha channel on some GLTF upload paths (#606)Rye Mutt
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2024-01-16SL-20751 Information about frequently used and recently used emojis is ↵Alexander Gavriliuk
available to all users
2024-01-16SL-20783 Avatar turning animation was affected by framerateAndrey Kleshchev
2024-01-12SL-20629 Fix Probe ambiance being displayed as 0 when it isn'tAndrey Kleshchev
And hide warning when it's already 0
2024-01-12SL-20629 Fix first opened legacy env displaying probe ambience as '1'Andrey Kleshchev
2024-01-11SL-20798 use appropriate checkMnikolenko Productengine
2024-01-11SL-20749 Scrolling up by mouse wheel is endless in LLPanelEmojiCompleteAlexander Gavriliuk
2024-01-11Build fix for Visual Studio update (std::vector<PermissionBit>)Alexander Gavriliuk
2024-01-11SL-20750 MacOS Crash processing attributed stringAndrey Kleshchev
2024-01-11SL-20798 FIXED Crash at LLIMMgr::addMessageMaxim Nikolenko
2024-01-10SL-20770 FIXED Picks location field not updating to different parcel/regionMaxim Nikolenko
2024-01-10SL-19555 Fix picker failing to highlight default material in inventoryAndrey Kleshchev
2024-01-09SL-20780 Clean up some dead code.RunitaiLinden
2024-01-09SL-20779 More reliable decode and encode error logging (#615)Andrey Kleshchev
2024-01-09DRTVWR-599 OSX buildfix #3Andrey Lihatskiy
2024-01-09DRTVWR-599 OSX buildfix #2Andrey Lihatskiy
remove unused typedef
2024-01-09Replace BOOST_FOREACH with standard C++ range-based for-loopsAnsariel
2024-01-09Fix project structure generated by CMakeAnsariel
2024-01-08DRTVWR-589: Merge branch 'main' into DRTVWR-589.Nat Goodspeed
2024-01-08Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
# Conflicts: # indra/newview/llmaterialeditor.cpp
2024-01-08replace boost library to standardAiraYumi
2024-01-08Merge branch 'main' into DRTVWR-599-maint-ZAndrey Lihatskiy
2024-01-08Merge branch 'main' into DRTVWR-594-maint-YAndrey Lihatskiy
2024-01-08Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-01-08Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-XAndrey Kleshchev
# Conflicts: # indra/newview/VIEWER_VERSION.txt
2024-01-08Merge remote-tracking branch 'origin/main' into DRTVWR-601Brad Linden