Age | Commit message (Collapse) | Author |
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Don't split sky in radiance and irradiance maps
Allow for applying HDRI sky to only irradiance map
Allow for showing entire EEP sky (clouds and all) when split is set to zero
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(#1115)
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avatar not responding to keyboard inputs when not visible (#1113)
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On Windows, std::filesystem::path::value_type is wchar_t, not char -- so
path::string_type is std::wstring, not std::string. So while Posix path
instances implicitly convert to string, Windows path instances do not. Add
explicit u8string() calls.
Also add LL.abspath() Lua entry point to further facilitate finding a resource
file relative to the calling Lua script. Use abspath() for both
test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
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This lets a calling script verify that it's running at the right point in the
viewer's life cycle. A script that wants to interact with the SL agent
wouldn't work if run from the viewer's command line -- unless it calls
startup.wait("STATE_STARTED"), which pauses until login is complete.
Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find
their respective floater XUI files in the same directory as themselves.
Make them both capture the reqid returned by the "showLuaFloater" operation,
and filter for events bearing the same reqid. This paves the way for a given
script to display more than one floater concurrently.
Make test_luafloater_demo.lua (which does not require in-world resources) wait
until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the
login screen.
Make test_luafloater_gesture_list.lua (which interacts with the agent) wait
until 'STATE_STARTED', the point at which the viewer is fully in world.
Either or both can now be launched from the viewer's command line.
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Make LLRequireResolver capture std::filesystem::path instances, instead of
std::strings, for the path to resolve and the source directory. Store the
running script's containing directory instead of calling parent_path() over
and over.
Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
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Earlier we had blithely designated the 'pending' list (which stores
WaitForReqid objects for pending request() and generate() calls) as a weak
table. But the caller of request() or generate() does not hold a reference to
the WaitForReqid object. Make pending hold "strong" references.
Private collections (pending, waitfors) and private scalars that are never
reassigned (reply, command) need not be entries in the leap table.
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Run each script file with new LuaState
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looks like file that was being parced got corrupted 'in progress'
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Make LuaListener listen for "LLApp" viewer shutdown events. On receiving such,
it closes its queue. Then the C++ coroutine calling getNext() wakes up with an
LLThreadSafeQueue exception, and calls LLCoros::checkStop() to throw one of
the exceptions recognized by LLCoros::toplevel().
Add an llluamanager_test.cpp test to verify this behavior.
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llDialog buttons
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Don't use "debug" as the name of a function to conditionally write debug
messages: "debug" is a Luau built-in library, and assigning that name locally
would shadow the builtin. Use "dbg" instead.
Recast fiber.print_all() as fiber.format_all() that returns a string; then
print_all() is simply print(format_all()). This refactoring allows us to use
dbg(format_all()) as well.
Add a couple new dbg() messages at fiber state changes.
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The problem with running a `require()` module on a Lua coroutine is that it
prohibits calling `leap.request()` at module load time. When a coroutine calls
`leap.request()`, it must yield back to Lua's main thread -- but a `require()`
module is forbidden from yielding.
Running on Lua's main thread means that (after potentially giving time slices
to other ready coroutines) `fiber.lua` will request the response event from
the viewer, and continue processing the loaded module without having to yield.
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secondlife/viewer#1050: Fix mirror clipping for PBR terrain. Also fixes environment settings for PBR terrain.
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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following promotion of secondlife/viewer #650
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environment settings for PBR terrain.
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from below
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Also streamline util.contains(), given table.find().
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fiber.lua's scheduler() is greedy, in the sense that it wants to run every
ready Lua fiber before retrieving the next incoming event from the viewer (and
possibly blocking for some real time before it becomes available). But check
for viewer shutdown before resuming any suspended-but-ready Lua fiber.
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divide by zero when alpha masking a PBR material with 0 alpha. (#1044)
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the 'Choose Emoji' floater
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This is a very common pattern, especially in test code, but elsewhere in the
viewer too.
Use it in llluamanager_test.cpp.
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Recast fiber.yield() as internal function scheduler().
Move fiber.run() after it so it can call scheduler() as a local function.
Add new fiber.yield() that also calls scheduler(); the added value of this new
fiber.yield() over plain scheduler() is that if scheduler() returns before the
caller is ready (because the configured set_idle() function returned non-nil),
it produces an explicit error rather than returning to its caller. So the
caller can assume that when fiber.yield() returns normally, the calling fiber
is ready.
This allows any fiber, including the main thread, to call fiber.yield() or
fiber.wait(). This supports using leap.request(), which posts a request and
then waits on a WaitForReqid, which calls ErrorQueue:Dequeue(), which calls
fiber.wait().
WaitQueue:_wake_waiters() must call fiber.status() instead of
coroutine.status() so it understands the special token 'main'.
Add a new llluamanager_test.cpp test to exercise calling leap.request() from
Lua's main thread.
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