Age | Commit message (Collapse) | Author |
|
|
|
sometimes crashes the viewer
|
|
|
|
|
|
|
|
|
|
objects invisible.
|
|
|
|
than in Release viewer
moved occlusion culling earlier in login process
|
|
access token was cleared manually on backend: Problem was that when the user was already disconnected the Facebook connection state was not being set to disconnected.
|
|
|
|
SceneLoadingMonitorEnabled is enabled
|
|
SceneLoadingMonitorEnabled is enabled
|
|
RequestTeleport dialog
|
|
|
|
|
|
does not seem to be needed and slows things down
|
|
|
|
entries, added gpu_unmatched.txt
|
|
|
|
|
|
groups can call or IM me" is set
|
|
|
|
Reviewed by Kelly.
|
|
|
|
Type do not render
|
|
|
|
|
|
|
|
|
|
false alarms in release
|
|
camera turns
made sceneloadingmonitor setting not persist
|
|
camera turns
set enabled flag before calling freeze scene
|
|
linked objects
Removed "geometry" and "surface" Reviewed by Kelly
|
|
changed unit declarations macros to make a lot more sense
|
|
|
|
|
|
forced unit conversion code to inline
unit conversion now no longer converts all the way to base and back, but tries
to find equivalent units as early as possible
fixed another llinfos instance
scene monitor now outputs n/a for invalid samples
|
|
|
|
|
|
unmapped options to be errors
|
|
|
|
|
|
|
|
|
|
modes on Mac
|
|
for ACME-854
|
|
|
|
|
|
so singleton cleanup doesn't do things it really ought not do
|