Age | Commit message (Collapse) | Author |
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texture rendering based on available hardware.
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uploader has
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no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
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(wow, super fast so far)
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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Fixes that need to go into trunk because certain Mesh UI elements are showing up on DRTSIM-52. These fixes will probably be overwritten by the actual resolution of SH-1467 but I need this workaround now.
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and no lights around.
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lights around.
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needed -- make sample counts consistent between shaders and render targets.
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LLViewerTextureList::addImageToList
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* Removed leading delimiter from filename mask in all calls to
LLDir::deleteFilesInDir() that are related to the viewer asset caches
(texture, VFS, and VO).
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