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2013-05-06NORSPEC-94 fix this without setting in getState causing round-trip wierdness ↵Graham Madarasz
with spec color picker
2013-05-06NORSPEC-126 Make objects with normal maps applied obey legacy shiny settingsGraham Madarasz
2013-05-04Remove unnecessary assert as ternary protects against null ptr derefGraham Madarasz
2013-05-03NORSPEC-160 fix trashing of spec map from sunshine integration snafuGraham Madarasz (Graham)
2013-05-03NORSPEC-151 make disabling bumpyshiny disable adv lighting model as wellGraham Madarasz (Graham)
2013-05-02Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-02NORSPEC-157 make texture repeats/offsets controls display in media modeGraham Madarasz
2013-05-02NORSPEC-149 Fix for objects set to alpha blend sometimes getting tossed into ↵Dave Parks
alpha mask pool.
2013-05-01NORSPEC-119 redux : fix getState to find the material ID of individually ↵Graham Madarasz
selected faces correctly
2013-05-02NORSPEC-99 add break statement to fix legacy bump vert program from being ↵Graham Madarasz
stomped with inappropriate material prog sans skinning
2013-05-01NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.Dave Parks
2013-05-01Fix for sky being too bright with advanced lighting enabledDave Parks
2013-05-01Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Fix gcc ternary type inference fail to unbreak Mac and Linux buildsGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-30MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque ↵Dave Parks
distance attenuation
2013-04-29NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define'sDave Parks
2013-04-29Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's ↵Geenz
intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
2013-04-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-25Bump resolution on lightFunc to avoid banding.Dave Parks
2013-04-25NORSPEC-104 Fix for texture animation sometimes not overriding specular and ↵Dave Parks
normal map texture coordinates.
2013-04-25NORSPEC-106 Fix for emissive mask overriding environment mask.Dave Parks
2013-04-25merge changes for latest rendering fixesOz Linden
2013-04-25NORSPEC-67: fix update problem by not updating texture pickers when they are ↵Oz Linden
open
2013-04-25add isPickerShown methodOz Linden
2013-04-25add some debug logging, make a single return in "get" methodOz Linden
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-24NORSPEC-146 Fix for objects with alpha mode set to none or mask being shinyDave Parks
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse ↵Geenz
surface color in the vertex shader before passing it to the fragment shader.
2013-04-23NORSPEC-132 Correct rotation limits to +/- 180 for all texturesOz Linden
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ↵Dave Parks
attachments.
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials