Age | Commit message (Collapse) | Author |
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Caused by an improper fix of STORM-690.
Made the way we switch between profile view panels (profile view / pick_info / pick_edit)
more robust. It now suits both My Profile and Profile View panels.
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location history for that session in Webkit 4.7
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In addition to its usual apr_sterror() function, APR defines a special
function specifically for errors relating to the apr_dso_*() functions.
Introduce ll_apr_warn_status() and ll_apr_assert_status() overloads accepting
apr_dso_handle_t* to call apr_dso_error() as well as apr_strerror() and log
its output. Use new ll_apr_warn_status() in LLAppViewer::loadEventHostModule()
for apr_dso_load() and apr_dso_sym() calls. Instead of shorthand
ll_apr_assert_status(), use with llassert_always() so check is still performed
even in Release build.
Add more lleventhost-related debugging output, e.g. full pathname of the DLL.
On Mac and Linux, call 'file' command to report nature of the DLL too.
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Web Content Browser
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opening a popup window
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when a site is loaded over https
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after decreasing panel height
- Set height of scroll container the same as bounding panel's height
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- Added localized tooltips for icons and info button in LLPanelTopInfoBar
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- As the class LLToastNotifyPanel is deprecated, made the class LLToastScriptTextbox derived directly from LLToastPanel.
- Added callback for ignore button.
Now LLToastScriptTextbox has its own XML, therefore it's not needed to dynamically create toast panel.
Since LLToastNotifyPanel is deprecated all new notification toasts should be created this way.
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from side panel
Changed default floater that opens if no parent found as per comments in task
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entering a user name and password for in Webkit 4.7
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"window"
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correct but looked a bit dodgy with pointer ownership.
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of the same object using external editor.
The bug was caused by using the object ID as temporary file name for editing script,
which of course didn't work for multiple scripts in the same object inventory.
The fix is to use MD5("object id" + "script inventory item id") for the file name.
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LLSD serialization for viewer metrics.
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First, introduced a compact payload format that allows blocks of
metrics to be dropped from the viewer->collector payload compressing
1200 bytes of LLSD into about 300, give-or-take. Then converted
to using LLSD arrays in the payload to enumerate the regions
encountered. This simplifies much data handling from the viewer
all the way into the final formatter of the metrics on the grid.
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honor floater opacity settings.
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Make sure older toasts don't appear after newer ones fade out.
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reviewed by Mani.
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representation transferring ownership, doing data aggregation
in a very pedantic way. That's just adding unneeded cost and
complication. Used the same objects to transport data as are
collecting it and everything got simpler, faster, easier to
read with fewer gotchas. Bit myself *again* doing the min/max/mean
merges but the unittests where there to pick me up again. Added
a per-region FPS metric while I was at it. This is much asked
for and there was a convenient place to sample the value.
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that used it. Rev by Brad
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waiting to cut you. Rev. by Brad
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Wanted to avoid computing metrics for duplicate requests as much as
possible, they artificially depress averages but missed an opportunity
and was including them in the counts. The non-texture case is solid.
Textures are.... confounding still. Do a better job of trying to send
one last packet to the grid when quitting. It is succeeding now, at
least sometimes. Put a comment in base llassetstorage.cpp pointing
to cut-n-paste derivation in llviewerassetstorage.cpp so that changes
can be replicated. Hate doing this but current design forces it.
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side panel
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refactored LLWindowShade into seperate file
improved layout of dialog
improved dialog resizing logic
Tab and Enter keys now work as expected in windowshade form
added "modal" capability to window shade
added HTTP Auth notifications to MOAP
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panels now follow opacity settings for inactive floater.
When the floater is active the thumbnails are opaque. The behavior is similar to texture control's.
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