summaryrefslogtreecommitdiff
path: root/indra/newview
AgeCommit message (Collapse)Author
2024-06-12Provide LUA Debug Console feedback for user typing LUA string.Nat Goodspeed
When the user explicitly types 'return expression[, expression]...' we convert the result of the expressions to LLSD and format them into the LUA Debug Console, which serves as a useful acknowledgment. But until now, if the user neither invoked print() nor ran a 'return' statement, the LUA Debug Console output remained empty. This could be a little disconcerting: you click Execute, or press Enter, and apparently nothing happens. You must either monitor viewer log output, or simply trust that the Lua snippet ran. When there are no 'return' results, at least emit 'ok'. But when the user is entering a series of no-output commands, vary the 'ok' output by appending a counter: 'ok 1', 'ok 2' etc.
2024-06-12Defend LLFloaterLUADebug against recursive calls to handlers.Nat Goodspeed
The special case of a Lua snippet that indirectly invokes the "LLNotifications" listener can result in a recursive call to LLFloaterLUADebug's handler methods. Defend against that case.
2024-06-12For a single string concatenation, use operator+().Nat Goodspeed
stringize() constructs, populates and destroys a std::ostringstream, which is actually less efficient than directly allocating a std::string big enough for the result of operator+(). Maybe someday we'll specialize stringize(p0, p1) for the case in which they're both string-like, and invoke operator+() for that situation...
2024-06-12Make popup() directly pass payload.Nat Goodspeed
The expression (payload or {}) is unnecessary, since that value will be converted to LLSD -- and both Lua nil and empty table convert to LLSD::isUndefined().
2024-06-12Merge 'release/luau-scripting' of secondlife/viewer into lua-loginNat Goodspeed
2024-06-11Add popup.lua, a preliminary API for viewer notifications.Nat Goodspeed
WIP: This is known not to work yet.
2024-06-11Add login.lua module with login() function.Nat Goodspeed
The nullary login() call (login with saved credentials) has been tested, but the binary login(username, password) call is known not to work yet.
2024-06-11Add to UI.lua a set of 'LLWindow' listener operations.Nat Goodspeed
Add listviews(), viewinfo(), click(), doubleclick(), drag(), keypress() and type(). WIP: These are ported from Python LEAP equivalents, but the Lua implementation has only been partially tested.
2024-06-11Fix a couple bugs in startup.lua.Nat Goodspeed
The 'startup' table, the module's namespace, must be defined near the top because its local waitfor:process() override references startup. The byname table's metatable's __index() function wants to raise an error if you try to access an undefined entry, but it referenced t[k] to check that, producing infinite recursion. Use rawget(t, k) instead. Also use new leap.WaitFor(args) syntax instead of leap.WaitFor:new(args).
2024-06-11Allow Python-like 'object = ClassName(ctor args)' constructor calls.Nat Goodspeed
The discussions we've read about Lua classes conventionally use ClassName:new() as the constructor, and so far we've followed that convention. But setting metaclass(ClassName).__call = ClassName.new permits Lua to respond to calls of the form ClassName(ctor args) by implicitly calling ClassName:new(ctor args). Introduce util.classctor(). Calling util.classctor(ClassName) sets ClassName's metaclass's __call to ClassName's constructor method. If the constructor method is named something other than new(), pass ClassName.method as the second arg. Use util.classctor() on each of our classes that defines a new() method. Replace ClassName:new(args) calls with ClassName(args) calls throughout.
2024-06-11mapargs() now accepts 'name1,name2,...' as argument namesNat Goodspeed
in addition to a list {'name1', 'name2', ...}.
2024-06-11Update "LLWindow" listener doc to cite github URL, not bitbucket.Nat Goodspeed
2024-06-11Merge branch 'release/luau-scripting' into lua-bradfixNat Goodspeed
2024-06-11clean up LLUIListener::callMaxim Nikolenko
2024-06-11Merge branch 'main' of github.com:secondlife/viewer into lua-bradfixNat Goodspeed
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
2024-06-11Merge branch 'release/luau-scripting' into lua-loginNat Goodspeed
2024-06-10Increment viewer version to 7.1.9Nat Goodspeed
following promotion of secondlife/viewer #648: Release/materials featurette
2024-06-10Merge branch 'release/luau-scripting' into lua-ui-callbacksMnikolenko Productengine
2024-06-10another batch of changes to use ScopedRegistrarHelperMnikolenko Productengine
2024-06-10Remove SharedCommitCallbackRegistry; add helpers CommitRegistrarHelper and ↵Mnikolenko Productengine
ScopedRegistrarHelper
2024-06-07Introduce mapargs.lua, which defines the mapargs() function.Nat Goodspeed
There are two conventions for Lua function calls. You can call a function with positional arguments as usual: f(1, 2, 3) Lua makes it easy to handle omitted positional arguments: their values are nil. But as in C++, positional arguments get harder to read when there are many, or when you want to omit arguments other than the last ones. Alternatively, using Lua syntactic sugar, you can pass a single argument which is a table containing the desired function arguments. For this you can use table constructor syntax to effect keyword arguments: f{a=1, b=2, c=3} A call passing keyword arguments is more readable because you explicitly associate the parameter name with each argument value. Moreover, it gracefully handles the case of multiple optional arguments. The reader need not be concerned about parameters *not* being passed. Now you're coding a Lua module with a number of functions. Some have numerous or complicated arguments; some do not. For simplicity, you code the simple functions to accept positional arguments, the more complicated functions to accept the single-table argument style. But how the bleep is a consumer of your module supposed to remember which calling style to use for a given function? mapargs() blurs the distinction, accepting either style. Coding a function like this (where '...' is literal code, not documentation ellipsis): function f(...) local args = mapargs({'a', 'b', 'c'}, ...) -- now use args.a, args.b, args.c end supports calls like: f(1, 2, 3) f{1, 2, 3} f{c=3, a=1, b=2} f{1, 2, c=3} f{c=3, 1, 2} -- unlike Python! In every call above, args.a == 1, args.b == 2, args.c == 3. Moreover, omitting arguments (or explicitly passing nil, positionally or by keyword) works correctly. test_mapargs.lua exercises these cases.
2024-06-04#989 Fix for blurry terrain on Mac (#1633)Brad Linden
Co-authored-by: Dave Parks <davep@lindenlab.com>
2024-06-04 #1628 Disable spherical mirror probes for the time being. (#1631)Jonathan "Geenz" Goodman
2024-06-04#1614 Fix for moire pattern in specular highlights. Incidental cleanup.RunitaiLinden
2024-06-04Comment the intent of test_timers.luaNat Goodspeed
so the user need not reverse-engineer the code to figure out the output.
2024-06-03Leverage new leap.eventstream() function in Floater.lua.Nat Goodspeed
2024-05-31Add timers.lua API module and test_timers.lua test program.Nat Goodspeed
Since timers presents a timers.Timer Lua class supporting queries and cancellation, make TimersListener::scheduleAfter() and scheduleEvery() respond immediately so the newly constructed Timer object has the reqid necessary to perform those subsequent operations. This requires that Lua invocations of these operations avoid calling the caller's callback with that initial response. Reinvent leap.generate() to return a Lua object supporting next() and done() methods. A plain Lua coroutine that (indirectly) calls fiber.wait() confuses the fiber scheduler, so avoid implementing generate() as a Lua coroutine. Add a bit more leap.lua diagnostic output.
2024-05-31Tweak for current Lua dbg() convention.Nat Goodspeed
2024-05-31Cherry-pick leap.lua changes; other clean upMnikolenko Productengine
2024-05-31Add leap.eventstream() and cancelreq() functions.Nat Goodspeed
leap.eventstream() is used when we expect the viewer's LLEventAPI to send an immediate first response with the reqid from the request, followed by some number of subsequent responses bearing the same reqid. The difference between eventstream() and generate() is that generate() expects the caller to request each such response, whereas eventstream calls the caller's callback with each response. cancelreq() is for canceling the background fiber launched by eventstream() before the callback tells it to quit. Make WaitFor:close() remove the object from the waitfors list; similarly, make WaitForReqid:close() remove the object from the pending list. For this reason, cleanup() must iterate over a copy of each of the pending and waitfors lists. Instead of unregisterWaitFor() manually searching the waitfors list, use table.find().
2024-05-31Add a bit more dbg() conditional diagnostic output.Nat Goodspeed
2024-05-31Don't check if printf(format) arg is a string.Nat Goodspeed
2024-05-30Add separate minor throttle period for UNTRUSTED_ALLOW funcsMnikolenko Productengine
2024-05-30Merge branch release/luau-scriptingMnikolenko Productengine
2024-05-29 #1581 Only render mirrors when reflection probes are enabled. (#1592)Jonathan "Geenz" Goodman
2024-05-28Improvements to mirror probe update rates (#1570)Jonathan "Geenz" Goodman
#1494 Fix for mirror updates getting "stuck" on some faces.
2024-05-28secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader.Cosmic Linden
2024-05-24Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed
2024-05-24Fix merge glitchesNat Goodspeed
2024-05-24Merge branch 'release/luau-scripting' into lua-chatplusNat Goodspeed
2024-05-24Nat's ideas from PR #1547Nat Goodspeed
2024-05-24Mark script messages in compact mode too; code clean upMnikolenko Productengine
2024-05-23Remove commented-out methods in a couple LLEventTimer subclasses.Nat Goodspeed
2024-05-23More vestigial whitespace fixesNat Goodspeed
2024-05-23mac build fixMaxim Nikolenko
2024-05-22add throttle for sending messages; add simple demo scriptMnikolenko Productengine
2024-05-22Add support for sending messages to Nearby chat from Lua scriptMnikolenko Productengine
2024-05-21viewer#1520 Material upload floater displays wrong upload feeAndrey Kleshchev
2024-05-16set UNTRUSTED_ALLOW as default; some LLCommitCallbackInfo clean upMnikolenko Productengine
2024-05-16Merge branch 'lua-ui-callbacks' into release/luau-scriptingMnikolenko Productengine