Age | Commit message (Collapse) | Author |
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divide by zero when alpha masking a PBR material with 0 alpha. (#1044)
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the 'Choose Emoji' floater
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secondlife/viewer-issues#83: Disallow alpha blend/double sided from PBR terrain
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candidate future extensions on PBR terrain
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save error notifications
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texture/material terrain save notifications as unique, to prevent duplicates
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secondlife/viewer-issues#82: Don't allow transparent texture terrain
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disallowed character
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null. Default to blank material for now.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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RenderMaxTextureResolution
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secondlife/viewer#988: Fix terrain composition label getting cut off
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getChangedIDs is only accurate in scope of observer's callback, don't
use it onIdle.
getObject call made no sense, item was warrantied to be
LLViewerInventoryItem and would only be AT_CATEGORY if it is a link,
making the following cast to a category dangerous
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secondlife/viewer#76: Change wording of terrain blending documentation when using materials
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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using materials
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secondlife/viewer#926 chage openexr lib to use static link on mac
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* #975 Add RenderHDRISplitScreen debug setting
* Create hdri_local_preview.md
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* Create RenderMaxTextureResolution.md
* #983 Add RenderMaxTextureResolution setting. Incidental crash fix.
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secondlife/viewer#906: Bump PBR terrain scale, decreasing texel density by 1/2
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static libs
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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PBR Terrain UI second pass: review follow-up
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llDialog buttons
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material_detail_* controls
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
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#681 Mirrors quality pass 1.
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Shift-dropping textures can fail if one of 'early' faces has nomod
material
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PBR Terrain UI second pass
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Was caused by package substituting '&' with 'and' instead of '&'
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release/materials_featurette
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