Age | Commit message (Collapse) | Author |
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object invisibility
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'Sitting' motion was in a loading state, but not active, which resulted in viewer dropping 'sitting' state
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SL-17666 Allow Map sidebar UI to be hidden
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SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations.
Approved-by: Andrey Lihatskiy
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the octree
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May also fix octree updates on mere material changes due to general refactoring.
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octree updates by removing them from the static octree via makeActive
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This reverts MAINT-1401, but looks like that was fixed properly later
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# Conflicts:
# doc/contributions.txt
# indra/newview/llviewercontrol.cpp
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# Conflicts:
# indra/newview/llviewertexturelist.cpp
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following promotion of DRTVWR-543
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experience changes water settings.
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SL-17329: Address Mac build error
Approved-by: Andrey Lihatskiy
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SL-17329: Fix cache sizes due to overflow. Improve typing.
Approved-by: Andrey Lihatskiy
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to 40%
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from 'force_update' to 'foce_treat_as_rigged'
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inside an on-the-fly calculated bounding box.
Technically not a broadphase check, but better than calculating an octree for a bunch of meshes.
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picking unless eligible for narrow-phase intersect check (fast broad-phase intersect pre-check not yet implemented)
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animation is frozen
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store elements in octrees as raw pointers. Use for faster allocation in LLVolumeFace::createOctree.
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No performance difference measured
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deleting a classified
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