Age | Commit message (Collapse) | Author |
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be at least class 2 in order to get all 6 local lights available with shaders on.
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(workaround for prevalent driver bug)
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gesture copy to LLAppearangeMgr::onFirstFullyVisible().
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GL_ARB_shader_objects
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faster, then get to the gestures.
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fetching library items from the Inventory capabilities.
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Changed covenant and debug panes per Oz's request.
Covenant is taller; Restart buttons are moved to the right.
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with exploding amounts of non-built-in GL state
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(and fix for assertion when rendering model import preview)
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- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
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optimization around joining chunks of line segments together into one draw call
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every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
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me in mouselook" is disabled
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quit.
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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subclasses -- also vectorize particle VBO updates
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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