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AgeCommit message (Collapse)Author
2011-10-18SH-2480 Anything GeForce 8 or later and anything Radeon HD or later should ↵Dave Parks
be at least class 2 in order to get all 6 local lights available with shaders on.
2011-10-16SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵Dave Parks
(workaround for prevalent driver bug)
2011-10-14mergeDave Parks
2011-10-14mergeDave Parks
2011-10-14Fix for crash when toggling shaders.Dave Parks
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-10-13pulling back beta updatesOz Linden
2011-10-13merge changes for storm-1639Oz Linden
2011-10-13merge changes for storm-1579Oz Linden
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-12EXP-625 Speed up initial outfit copy and avatar bake by moving initial ↵Aaron Stone
gesture copy to LLAppearangeMgr::onFirstFullyVisible().
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have ↵Dave Parks
GL_ARB_shader_objects
2011-10-11EXP-625 Subtle change to get the initial avatar on the screen a little ↵Aaron Stone
faster, then get to the gestures.
2011-10-11EXP-625 No longer stuck as a cloud on initial login by fixing logic around ↵Aaron Stone
fetching library items from the Inventory capabilities.
2011-10-11SH-2510 Never use shaders if gl version < 2.0Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11pull back beta fix for sh-2434Oz Linden
2011-10-11merge changes for vwr-26864Oz Linden
2011-10-11merge changes for STORM-1641Oz Linden
2011-10-11STORM-1579 xml formatting issues in Region/Estate floaterJonathan Yap
Changed covenant and debug panes per Oz's request. Covenant is taller; Restart buttons are moved to the right.
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-07SH-2488 Fix for shiny and alpha not interacting well on rigged attachments ↵Dave Parks
(and fix for assertion when rendering model import preview)
2011-10-07SH-2240 No more assertions when rendering debug displays.Dave Parks
2011-10-07STORM-1639 Duplicated XUI ID: floater_build_options.xmlJonathan Yap
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-06merge changes for vwr-26913Oz Linden
2011-10-06merge changes for vwr-27026Oz Linden
2011-10-06merge changes for vwr-27090Oz Linden
2011-10-06VWR-27090 Allow Calling Cards to carry the "(link)" suffix in the Inventory paneAaron Stone
2011-10-06storm-1602 fix NVIDIA ION recognitionOz Linden
2011-10-06SH-2240 Better fix for beacon rendering -- let LLRender take care of ↵Dave Parks
optimization around joining chunks of line segments together into one draw call
2011-10-06SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush ↵Dave Parks
every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
2011-10-06SH-2454 Fix for attachments casting shadows/showing up in water when "show ↵Dave Parks
me in mouselook" is disabled
2011-10-06update recognition results for storm-1602Oz Linden
2011-10-06merge fixes for storm-1602 up to latest viewer-developmentOz Linden
2011-10-06STORM-1602 improvements from leliel Mirihi, and more optimizationsOz Linden
2011-10-06SH-2240 Fix for beacons not rendering (or crashing when rendered)Dave Parks
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-06Fix for busted settings.xml (thanks TankMaster Finesmith)Dave Parks
2011-10-05mergeDave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-10-05merge changes for storm-1637Oz Linden
2011-10-05fix for SH-2434: Mac viewer sometimes freezes at start up and must be force ↵Xiaohong Bao
quit.
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05Automated merge with http://hg.secondlife.com/viewer-developmentNat Goodspeed
2011-10-05merge changes for vwr-26864Oz Linden
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2459 Default to 2x antialiasing instead of 4x/8xDave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject ↵Dave Parks
subclasses -- also vectorize particle VBO updates
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session