Age | Commit message (Collapse) | Author |
|
|
|
update on frames when their parent does
|
|
in debug view
|
|
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-482
|
|
|
|
can be distinguished from others
|
|
|
|
|
|
following promotion of DRTVWR-497
|
|
Due to conflicts picked up ptolemy's fix manually
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-503
|
|
Character lights injected during render pass while in character edit mode
(i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred
(ALM) and forward alpha blend lighting.
|
|
Removed some potential div-by-0 NaNs and a mangled clamp.
|
|
|
|
|
|
|
|
sun glow setting (pull request #297)"
|
|
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
|
|
|
|
|
|
setting
|
|
instead of when viewer is quiting
|
|
Got into D503 by accident
|
|
|
|
|
|
LN (EKU_TLS) is more likely to be present thus should be checked first
|
|
|
|
This reverts commit 92499ce1b43fd60ce7aad71d12f9eef0cef04f7f.
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
|
|
This reverts commit 25fd4c2ba7bc00a0603bf58f5897ac550ff02446.
|
|
normal
|
|
|
|
|
|
|
|
original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|