Age | Commit message (Collapse) | Author |
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from U32*.
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(Add Performance floater translation etc.)
Changed 'lighting' translation ('照明' and 'ライティング') to '光源'.
Changed 'world' translation '世界' to 'ワールド'. (To be consistent with 'ミニマップ' translations.)
Adjusted the translation to be more natural Japanese when the settings.xml object passed items. (experimental)
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provided by Logue Takacs
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slower.
DRTVWR-559
DRTVWR-583
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# Conflicts:
# indra/llcommon/llsdserialize.h
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Incidental decruft and camera FoV network spam reduction.
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are nearby (#227)
* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
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some NaNs.
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(cherry picked from commit eb0516b9940f200b32349d611f38f1ccee48005d)
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RenderReflectionProbeLevel for preferences (which works).
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setting.
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not helpful).
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DRTVWR-583
DRTVWR-559
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DRTVWR-583
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Incidental decruft.
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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