Age | Commit message (Collapse) | Author |
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Added a lot of checking to deal with the fact that the code may encounter a
stub convexDecomposition library. Additionally updated the linux stub to fix the
automated build so our beta testers can finally have a linux build.
Unrelated fix: added upload mesh to the top level upload menu.
Code reviewed by Vir.
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--HG--
branch : product-engine
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Outfits' tab and press 'Wear' button.
Reason: avatar appearance was not updated if the last selected item was an attachment.
Fix: make sure appearance is updated afterwards, regardless of items types.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/848/
--HG--
branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/849/
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/849/
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branch : product-engine
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scrolling while background fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
--HG--
branch : product-engine
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scrolling while background fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
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branch : product-engine
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branch : product-engine
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branch : product-engine
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(transplanted from 3886dff9a2829c7a8957d2cc48742e0678ec06a6)
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(transplanted from 3886dff9a2829c7a8957d2cc48742e0678ec06a6)
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branch : product-engine
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--HG--
branch : product-engine
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My refactor of LLMediaDataClient caused a crash in the windows unit test. Change set 92fd90bd795a fixed the crash, but broke the code in question. This changeset should make the code behave correctly, while removing some premature optimization that I now think didn't properly in the first place.
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My refactor of LLMediaDataClient caused a crash in the windows unit test. Change set 92fd90bd795a fixed the crash, but broke the code in question. This changeset should make the code behave correctly, while removing some premature optimization that I now think didn't properly in the first place.
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lltexturefetch.cpp] line 1061
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lltexturefetch.cpp] line 1061
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lltexturefetch.cpp] line 1061
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linguistic
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linguistic
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linguistic
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
--HG--
branch : product-engine
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
--HG--
branch : product-engine
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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