Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
material setup for both IBL and Sunlight BRDF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected
|
|
filtered inventory panel and pull in @Caladbolg's fix to make it work with more than 1 asset type from here https://bitbucket.org/lindenlab/viewer/commits/0ab6dfa12eb04238d82c7a4aea7390cbd28beacd
|
|
(index 0) option is selected and update filters accordingly at startup
|
|
the filtered inventory panel to a regular one so that materials show too. A fix for this that lets us revert to the asset_filtered version is in progress and will be pulled in soon - then this change too will be reverted
|
|
|
|
I am about to make some larger changes to inventory code so I wanted to secure this first (missed a change)
|
|
I am about to make some larger changes to inventory code so I wanted to secure this first
|
|
|
|
|
|
DRTVWR-559
|
|
sensible name' - compile error on mac/clang because it's more picky - as it should be in this case
|
|
|
|
|
|
adjust irradiance.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|