Age | Commit message (Collapse) | Author |
|
|
|
norm/spec maps
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
emissive mask appear fullbright.
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
with material data don't disappear in water.
|
|
|
|
|
|
|
|
|
|
9400M/9600M
|
|
|
|
|
|
|
|
|
|
and repeats per meter control
|
|
and repeats per meter control
|
|
transform so we can store the environment intensity in the blue channel.
|
|
|
|
map alpha.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
switching outfits
Reverting fix as additional problems were found that could lead to even accidental nudity.
This fix is not required for the current release as it is not a regression.
Will review options for fixing for the next release.
|
|
|
|
Added a constraint to ensure that the avatar's height (with offset)
does not go below 0.1 meters. Camera was getting confused since the avatar's
effective height was negative.
Note the avatar is mostly underground/contorted even at 0.1 meters, but
most users setting values this low will be making ultra-tinies and would
be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
|
|
projects
|
|
Written with and Reviewed By Graham
|
|
Written with and Reviewed By Graham
|
|
|
|
|
|
|
|
|
|
|
|
isn't infuriating to the user.
|