index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
Age
Commit message (
Expand
)
Author
2013-04-26
Restore hysteresis in llviewertexture.cpp and side-step unused var (now used ...
Graham Madarasz
2013-04-26
Fix llmediadataclient test to include new dep on llprimitive and fix bogus bo...
Graham Madarasz
2013-04-26
Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-25
merge changes for latest rendering fixes
Oz Linden
2013-04-25
NORSPEC-67: fix update problem by not updating texture pickers when they are ...
Oz Linden
2013-04-25
add isPickerShown method
Oz Linden
2013-04-25
add some debug logging, make a single return in "get" method
Oz Linden
2013-04-25
NORSPEC-118 Compatibility pass against advanced lighting disabled.
Dave Parks
2013-04-25
Diagnostic message for debugging adv lighting enable fail on MB Air 2k11
Graham Madarasz
2013-04-24
NORSPEC-146 Fix for objects with alpha mode set to none or mask being shiny
Dave Parks
2013-04-24
merge changes for DRTVWR-309
Oz Linden
2013-04-24
FIX INTL-114 translation for 9 languages of major update from CHUI (based on ...
eli
2013-04-24
sync with viewer-development (per DRTVWR-309)
eli
2013-04-24
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-24
Correct fix to include affect on ambient term and make work on Mac nV
Graham Madarasz
2013-04-24
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
Graham Madarasz
2013-04-24
Merge vwr-dev-mat
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-24
Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...
Geenz
2013-04-23
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-23
Restore deferred avi alpha program vert color usage
Graham Madarasz
2013-04-23
NORSPEC-132 Correct rotation limits to +/- 180 for all textures
Oz Linden
2013-04-23
NORSPEC-142 Fix for unusable performance on GTX 285
Dave Parks
2013-04-22
Fix avatar alpha shader define setup
Graham Madarasz (Graham)
2013-04-22
NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...
Dave Parks
2013-04-22
Fix regression in alpha shader on non-Mac from recent changes
Graham Madarasz (Graham)
2013-04-20
Another mismerge
Graham Madarasz (Graham Linden)
2013-04-20
Fixup merge with vwr-dev-mat
Graham Madarasz
2013-04-20
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-20
Fix rendering artifacts on Mac Mobile GeForce cards
Graham Madarasz
2013-04-19
Fixed line endings on shader
Graham Madarasz
2013-04-19
Fix forward decl to match changed func def and clear defines between shader c...
Graham Madarasz
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) mal...
Graham Madarasz
2013-04-19
Merge
Graham Madarasz
2013-04-19
Change permutation setup to match use of ifdefs (as opposed to ifs)
Graham Madarasz
2013-04-19
Change #ifs to #ifdefs for mac compiler
Graham Madarasz (Graham Linden)
2013-04-19
Rework ifdefing and fix windows shader compiler warnings from materialF
Graham Madarasz
2013-04-19
Shader changes for Mac compat
Graham Madarasz (Graham Linden)
2013-04-19
Cleanup mac hack and add defs to deferred alpha shader so compiler won't comp...
Graham Madarasz
2013-04-19
Merge viewer-dev-materials
Graham Madarasz
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
This should take care of alpha blended full bright objects and gamma correction.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
[next]