Age | Commit message (Collapse) | Author |
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Made it too big last time
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Floater cleanup attempt
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this is a better implementation of the drawBeacon() function compared to the previous patch
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better match blufault colours
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not sure where I was going with this
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remove unneeded panel background
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Remove unneeded panel background
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remove unneeded panel background
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Remove unneeded background from permissions
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Remove unneeded backgrounds
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make background of minimap reveal window background
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Remove unneeded backgrounds
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Looked kind of fuzzy with how it was originally scaled
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Discovered extra shadow in corner that was only visible against dark backgrounds
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:P
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general cleanup
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oopsie
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xdg icons don't need shadow
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Forgot about these lol
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Pixelated skull and cross bones :DD
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Misc adjustments to inv folders, info_over, and hand.png
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Add MP_Logo.png, use in place of SL_Logo.png for System_Notification in textures.xml
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Enable show coordinates by default
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How did this get disabled?
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Can't believe I missed this lmao
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https://megapahit.com/show_bug.cgi?id=26
WARNING #Messaging# llmessage/message.cpp(2050) dispatch : Ignoring unknown message ChatterBoxSessionStartReply
WARNING #Messaging# llmessage/message.cpp(2050) dispatch : Ignoring unknown message ChatterBoxSessionAgentListUpdates
WARNING #Messaging# llmessage/message.cpp(2050) dispatch : Ignoring unknown message ChatterBoxSessionAgentListUpdates
These messages are in etc/messages.xml, and it was never included
before.
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This fixes the viewermanifest python script for Apple arm computers
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Copy SLVoice.exe, vivoxsdk_x64.dll and ortp_x64.dll to
/usr/libexec/megapahit/ on GNU/Linux and
/usr/local/libexec/megapahit/ on FreeBSD.
I haven't got Wine being able to run anything without crashing
on FreeBSD, but once Wine works there, then voice should work too.
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So we don't need to have a custom environment -DLL_FREEBSD=1 setting.
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hue shift
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make textures.xml point to the same file for both window and window_notitle rather than having two identical files
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Make stepper clash less with slightly rounded text field
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slightly rounded text fields!
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Desaturation
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It's been already casted.
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This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b.
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Of course.
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This is so that it doesn't throw a compilation error at runtime
for not defining consistently with float values,
which would be uncastable on some certain other implementation.
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so it wouldn't clash with object skin's when they're used in the
same piece of code.
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Special thanks just a little too wide
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Special thanks needed some more space, and the top portion had too much!
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Add sutble gloss to tabs, hue-shift steppers, adjust navbar bg & linden dollar background
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Make floater rounded corners more consistent and defined
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It doesn't seem to be used any more.
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