Age | Commit message (Collapse) | Author |
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Removed llinfos that was causing excessive spam.
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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Had to change the chat log file format to include agent_id.
Code will load viewer 2.0 logs, but viewer 2.0 will just discard
data from 2.1 logs, which seems OK. Reviewed with Leyla.
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Reviewed with Leyla.
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Helps with global finds looking for remaining calls to patch.
Reviewed with Leyla.
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wearables
DEV-33391 FIXED Change Request: Change double click action for inventory wearables
Pulled this from the AvP backlog and implemented it, as it's a pain point from Ben's usability findings. And people loooove this in 3rd party viewers.
(transplanted from cd0857d027305aec3dbdfe1940a04f7827e3a656)
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reviewed by James
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Reviewed with Richard
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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duplicated string id.
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Added more llinfos for tracking COF and InventoryModel changes.
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Added code to shift camera focus to appropriate section of the avatar when
wearable editor accordion tabs are expanded / collapsed.
Known issue: camera does not shift properly when first opening wearable editor.
Will implement a selectDefaultSubpart() function later.
Code reviewed by Prep
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Whitespace change as my last checkin was reviewed and tested to pass.
Avatar baked texture hashing now works across logins and uses the correct
texture indices.
Code reviewed by Vir
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Reviewed by Seraph
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First pass at fixing baked texture hashing - unified the hash code to one
function, made sure all messages pass correct texture indices.
Initial code review by Vir
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I think this is related - every time you wear one body part or a single piece
of clothing, it would remove all body parts, causing you to regenerate defaults
which makes you look like ruth. Simple error in logic, body parts should only
be replaced if they are being removed.
Code reviewed by Seraph
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Added a bunch of llinfos to track various COF link item actions.
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EXT-6783 replaced the "History" notifications channel with "Persistent" but llfloaternotificationsconsole.cpp still refers to "History".
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(was: EXT-7145: FIXED: make viewer to handle "URL redirect " for http texture.)
This was causing osx/linux build failure.
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Discussed with Leyla/Richard
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Reviewed with Leyla
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work).
Moved the processing of clicks on _external and _blank targeted links from LLMediaCtrl to LLViewerMediaImpl.
Removed LLMediaCtrl::setOpenInExternalBrowser() since that functionality is available through the use of the _external target attribute in web content.
Removed LLMediaCtrl:: setOpenInInternalBrowser() since it was unimplemented and not used.
Made the webkit media plugin set llqtwebkit's window open behavior to WOB_SIMULATE_BLANK_HREF_CLICK. This is #ifdefed out on Linux until we get a new Linux build of llqtwebkit.
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Server 1.40 will be deployed before Viewer 2.1, and it sends more
extensive money transaction messages, so I removed all the old
crufty localization code. If Viewer 2.1 connects to an older
server (like a dev grid) money transaction messages will be
English only. This simplifies the code tremendously.
Reviewed with Leyla
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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Avatar now enters "appearance editing" mode when opening the outfit or
wearable editors in the sidepanel. Changed code to ensure we don't
accidentally switch out of it and back in when switching from one to the other.
Note that this cuts out LLFLoaterCustomize from being built and shown to the user
from any UI. The code for this (and related classes) will be removed once we have
pulled any code out of it that we still need. The current outfit and wearable
editors should be working sufficiently for most purposes. Bugs should be reported
to Nyx Linden or the avatar team.
Code reviewed by Vir
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Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
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