Age | Commit message (Collapse) | Author |
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from cache
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when fetching files to the end.
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lltexturefetch (not final)
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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disconnect.
Added checks for LLViewerRegion pointer in LLViewerObject being invalid.
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missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime
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