Age | Commit message (Collapse) | Author |
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SL-10355
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Modify distortion vec calc in shader to account for modified range of reflection scale above/below.
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libary. Don't let them edit.
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distortion map.
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Clean up deferred\alpha shader to allow re-entrant graphics switching (link error on 2nd compile/link of deferred shaders).
Clean up some uses of pragma(optimize,...).
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SL-10060 EEP Add reset default sky altitudes functionality
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SL-10305
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questions. Exp log messages for environment changes."
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non-ALM lighting.
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SL-10280 Added label repositioning code to display percentage in correct places.
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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SL-10304
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known skies.
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next textures are identical.
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does not allow parcel override. "Commit" button now reads "Apply to Parcel" or "Apply to Region" as needed.
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blocks in several shaders).
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floater.
Fix issue where user could potentially be looking at one set of estate options and update the estate they were standing in by mistake.
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Add new class3 shadow shaders for VSM shadows.
Add disabled shadow pass in WLSky for using above.
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atten args.
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bump code.
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opens the Day Cycle
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from an object
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elements when 'Everything' is turned on).
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