Age | Commit message (Collapse) | Author |
|
|
|
|
|
Slightly reduce transparency
|
|
|
|
|
|
We don't rely on viewer_manifest.py's extract_names any more to
generate the contributors list, it's implemented in CMake now, using
sed, paste, and sort.
|
|
|
|
This would be done in viewer_manifest.py on SLv. This needed to be
reimplemented, and now it is, just using CMake.
|
|
|
|
`cpack -G Bundle` just wouldn't play along well with code-signing
and also broke Dullahan/CEF.
The creation of the link to Applications in the AppleScript is now
needed since we don't rely on CPack to make it for us any more.
|
|
since the variable PACKAGE is not available to check any more by
that stage.
|
|
Just set CMAKE_INSTALL_PREFIX to the newview/Megapahit.app/Contents/Resources
inside your build folder, and set PACKAGE to OFF.
|
|
|
|
|
|
Root project finally renamed to Megapahit, which has a nice effect of
CPack: - Run preinstall target for: Megapahit
CPack: - Install project: Megapahit []
but it's really because CPack Bundle file couldn't be renamed via
CPACK_PACKAGE_NAME like on DEB, RPM, and FREEBSD.
CPack determines its own destination root folder, which is Resources
(I didn't find a way to set it to Contents).
fixup_bundle is now run on the .app deep inside CPack staging folders
so that the dependency copies will be included in the DMG.
|
|
Modify default layout to hopefully be more tidy and useful
|
|
Remove unneeded backgrounds
|
|
remove more unneeded unneeded background panels
|
|
|
|
|
|
|
|
which would be to determine which media plugins should be added as
dependencies.
Plus minimise diff from SLv code.
|
|
|
|
otherwise those executables couldn't be read and therefore couldn't
be copied for bundle preparation, for example.
|
|
Somehow it wouldn't work.
|
|
cause SLPlugin's Frameworks wouldn't exist yet before installation.
|
|
otherwise fixup_bundle would try to fix DullahanHelper executables
when otool -L somehow can't find files that contain spaces in their
names. By postponing the chmod until after fixup_bundle is called,
fixup_bundle will ignore the DullahanHelper apps since they contain
no executables yet by that time.
Apart from that, trying to link to CEF would fail before installation
cause SLPlugin's Frameworks directory wouldn't exist yet.
|
|
but set CMAKE_INSTALL_PREFIX to newview/Megapahit.app/Contents.
|
|
Using file(CHMOD ... PERMISSIONS .._EXECUTE) somehow didn't work,
so I had to set it to reinstall the Dullahan executables, and they
are the only files that are required to be executable (CEF framework
and the .dylibs aren't).
|
|
|
|
missing cmakelists.txt from previous commit
|
|
|
|
This commit fixes the fps limiter for intel and amd cpus
|
|
This commit adds the tuning floater accessible via the fps button,
and improvements to the buffer mapping optimisation modes.
|
|
|
|
|
|
I couldn't get CEF & Dullahan copied using this function.
fixup_bundle on SLPlugin.app was considered invalid, however, SLPlugin
itself gets install_name_tool changed but pointing to a non-existent
Frameworks directory that would be in the SLPlugin.app bundle.
We will have to create and fill such directory with links to the upper
(the root viewer app bundle Frameworks') library copies ourselves.
We wouldn't want fixup_bundle to successfully fill SLPlugin's Frameworks
with copies instead of links anyway.
See:
`man cmake-modules`
https://cmake.org/cmake/help/book/mastering-cmake/chapter/Install.html
|
|
`make install` instead should do the job.
Some generations haven't been reimplemented, including
build_data.json, contributors.txt, and settings_install.xml.
|
|
|
|
|
|
plus some reindentations.
|
|
Except for SLPlugin since there's already a custom command for it.
|
|
|
|
|
|
|
|
|
|
I couldn't make it to work with gstreamer even though everything was in
place. It was already working anyway with LibVLC, and, Windows & macOS
use it too, so it's actually the more cross-platform solution.
|
|
|
|
This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2.
|
|
that GCC did't like. Adding a compile flag to the file didn't help
somehow. So we're just initialising it with float 0.0.
|