Age | Commit message (Collapse) | Author |
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--HG--
branch : product-engine
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Details:
Instead of copying shared pointer, raw pointer was used, that cause crash, since notification responder object was accessed after it was destroyed.
Replaced usage copying of raw pointer instead of copying shared pointer of notification responder object, that should live after notification destroyed.
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branch : product-engine
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"Attach To..." menus (AE and inventory).
There is an on_enable callback set for the menu items. It tries adding a suffix like "(obj_name)" if there is already an attachment on the attachment point.
No matter whether the suffix has been actually added, the callback resets the menu item label to its parameter (cbparams["label"]).
The problem was that we passed the original English attachment point name to the callback, that set it as the menu item name, thus screwing up translation.
The fix is to pass translated attachment point name to the on_enable callback.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/768/
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branch : product-engine
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character in the name.
It is actually possible to edit a default item name in My Inventory: when
user clicks on the input field, all its text gets selected, so user can just
enter the new name (although editing the old name is disallowed).
This fix implements the same behavior in the Edit Wearable panel by
selecting the name when the input field gets focused.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/763/
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branch : product-engine
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All device names including "No Device" are get from the Vivox plugin. So, just common names are added to localize table.
* "Default system device"
* "No device"
"Microphone" is a part of device name and can not be localized without a hack.
NOTE: this code will only work on English OS. On other system locales devices will be shown on system language independent on viewer locale.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/767/
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branch : product-engine
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Animation and Sound Actions.
Also changed hardcoded "until animations are done" value for Wait with label from the appropriate Floater checkbox.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/762/
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branch : product-engine
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icon, and move to the right of group name)
- Connected callback that closes Group Floater when object selection changes
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/739/
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branch : product-engine
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--HG--
branch : product-engine
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dictionary.
They are 4 from ticket and 3 more from library->gestures category:
* "New Gesture"
* "Female - Chuckle"
* "Female - Cry"
* "Female - Embarrassed"
* "Female - Hey baby"
* "Female - Looking good"
* "Female - Over here"
* "Female - Please"
Also added missing string to be localized: "InvFolder Initial Outfits"
They should be translated then.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/758/
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branch : product-engine
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with the existing consts
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via a SLapp
Enables the Map button when Place Profiles are opened from SLapps in chat history, search etc.
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reviewed by Leyla
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Since label of the "Touch" object context menu item may be overridden by the object with
something like "Sit" or "Kiss", i.e. the label can be different from the default one,
there is a special code for handling this.
The code uses parameter of the on_enable callback as a label for the menu item.
So, the fix is to pass localized label to on_enable callback of the "Object Touch" menu item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/759/
--HG--
branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/755/
--HG--
branch : product-engine
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Somewhere between a band-aid and a real fix. Entirely speculative since there is no repro.
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viewer language switch.
Bug reason
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New inventory items get names like "New Script", "New Undershirt" etc., but the names are translated on-the-fly (see EXT-5839), so the user actually sees "Nouveau script", "Nouveau débardeur" etc., respectively.
However when the user changes viewer language, the old localized names still exist in the inventory cache, so, for example, if you create an undershirt in French and then switch to Enlgish, the undershirt will be named "Nouveau d bardeur", which is the old cached localized name with non-ASCII characters replaced with spaces.
Fix
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To get rid of obsolete translations I clear all caches whenever viewer language gets changed.
Other changes
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- Added a check for agent region being NULL to LLAgentLanguage::update().
- Removed LLAgentLanguage constructor and base classes because it's never instantiated.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/744/
--HG--
branch : product-engine
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with "long" one for accordions.
* for My Outfits panel
* for Teleport History panel
Unfortunately this is required to enable automatization of translation with VLT.
NOTE: both "long" and "short" forms can be localized properly.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/740/
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branch : product-engine
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predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost".
There were two issues:
* "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names.
* Folders were not processed to be localize. This was not implemented correctly in EXT-7051.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/
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branch : product-engine
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- Classified and Picks related panels now use default land image as their own default picture.
- Also Profile related panels fixed with generic person icon (some of them had the same grey X instead of image).
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/745/
--HG--
branch : product-engine
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Changes in the Buy L$ floater:
* Set system locale before formatting currency.
* Made money format configurable (via strings.xml).
* Placed the "L$" label to the right of the line editor in FR locale.
Details:
Actually, the proper way to fix this and similar number formatting bugs would be to set the system locale at startup, but:
1. That triggers assertions when parsing locale-agnostic XML files like avatar_skeleton.xml.
2. I'm wary of making such global changes so close to the 2.1 release.
Therefore I just temporarily override current locale before formatting a number and restore the previous locale afterwards.
Reviewed by Tofu at https://codereview.productengine.com/secondlife/r/751/
--HG--
branch : product-engine
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inventory items in the Inventory SP.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/752/
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branch : product-engine
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--HG--
branch : product-engine
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of interpolation failures.
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EXT-7399: FIXED: 2.0.2 with http textures loads textures slower than 1.23.5
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--HG--
branch : product-engine
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Details:
1 Provided passing necessary is_group parameter to LLPostponedNotification::add<LLPostponedServerObjectNotification> method call;
3 Corrected handling group name in LLPostponedNotification::onCachedNameReceived;
2 Added check on retrieved name from cache name and replacement with fallback value.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/743/
--HG--
branch : product-engine
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added updating Plus button (Wear Item button) on COF changes (only when Edit Outfit panel is trully visible)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/742/
--HG--
branch : product-engine
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selected in outfit editor)
- Fixed old market place URL to the new one in the settings.xml.
- Implemented the following feature: \"When Add More panel in focus selection inside it should supersede selection in accordions\". To achieve this:
-- LLPanelOutfitEdit::getCOFWearablesSelectionType() function was implemented.
-- LLPanelOutfitEdit::getAddMorePanelSelectionType() function was implemented.
-- LLPanelOutfitEdit::getWearableTypeByItemUUID(const LLUUID& item_uuid) function was implemented.
-- LLPanelOutfitEdit::onShopButtonClicked() was rewritten to use those functions.
- Fixed the problem with shop button and gender: now shop button for male leads to male links.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/725/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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to the LLAppearanceMgr::addCOFItemLink(...)
appearance update callback wasn't passed down to LLAppearanceMgr::addCOFItemLink(...),
so wearables list was updated before receiving server response regarding creating of the COF item link
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/741/
--HG--
branch : product-engine
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