Age | Commit message (Collapse) | Author |
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Removed the misnamed LLPanelEditWearable::initializePanel() (which was actually being called multiple times for each object), and moved its functionality to postBuild() and showWearable().
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EXT-7626 FIXED LLTexLayer header file cleanup
EXT-7628 FIXED Don't cache lower res baked textures
Added more information into the texture debug view.
Mangled hash when uploading lower res baked textures so they're not cached
Lots of superficial cleanup on lltexlayer and associated classes. Removed some unused functions and member variables as well.
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openning, updated reliability of LLInventoryFetchItemsObserver
This patch follows (fce2d4f9dc1a). And contains missed by merging changes and fixes Win line endings.
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/
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branch : product-engine
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branch : product-engine
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openning, updated reliability of LLInventoryFetchItemsObserver
* Moved initialization (with start fetch) of the LLFilteredWearableListManager into LLPanelOutfitEdit::onOpen
* LLFilteredWearableListManager::changed now ignores non-related inventory changes (CALLING_CARD, GESTURE, SORT)
Tried to fix an issue with empty Gesture list on startup with clean inventory cache.
Reason: logic is based on count of "inventory changed" events. In case of there was too many requests requested items can be removed from queue by mistake.
* Increased a number of the "change()" method calls to wait fetched items.
Unfortunately this only works if My Inventory category does not have too many children. An does not work if it has 2000+ items
Logic to remove item from the incompleted list should be based on timer and number of attempts.
Also add some debug information about fetching inventory category and its content to log.
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/
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branch : product-engine
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panel opening.
* LLOutfitsList is not Inventory Observer anymore
* Content is fetched in onOpen now
* Added call of the LLOutfitsList::onOpen when "My Outfits" tab is switched on in My Appearance panel
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/
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branch : product-engine
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This change should make the logic for missing wearables match what's in the doc linked from the jira. It doesn't address the case of missing attachments, which will be more complicated.
Reviewed by Nyx and vir.
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Fixed random to use ll_rand() so that it compiles across all architectures.
This should fix the trunk build.
Code reviewed by CG
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EXT-7504 WIP Force decloud after timeout using lower res textures
Better formatting for baked texture information.
Also added exponential timeout for sending low res baked textures.
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initialize edit menu callbacks earlier
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EXT-7598 FIXED dup - Consistent 'ruthing' of male avatars at meeting
final piece. all reviewed by nyx.
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Added more information into the texture debug view.
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- Hooked up Wear / Take off / Rename / Delete items in the My Outfits gear menu.
- Added "Create new..." to body part / clothing context menu in Edit Outfit.
- Added "Create new..." submenus to the Edit Outfit gear menu.
- Disabling the "Take Off" menu item of the clothing context menu in the Edit Outfit panel when it's irrelevant.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/494/
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branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
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branch : product-engine
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- Increased size of the TextBox
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/477/
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branch : product-engine
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- Enabled for accordion 'fit to parent' parameter
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/440/
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branch : product-engine
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Region\" strings
- Added hardcoded \"Estate / Full Region\" and \"Mainland / Full Region\" to the strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/483/
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/497/
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branch : product-engine
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initialization at earlier state failed.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/480/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/489/
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branch : product-engine
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Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/496/.
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branch : product-engine
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- Added outfit list item with double click support.
- Added wearing/detaching single item on double click.
- Added replacing current outfit with an outfit from double clicked accordion tab.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/493/.
--HG--
branch : product-engine
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