Age | Commit message (Collapse) | Author |
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LLSurface::getWaterHeight
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current working
Reviewed by Richard - http://codereview.lindenlab.com/6011001/
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version less than 3.0.
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Lock Up
originally done in http://bitbucket.org/leyla/leyla-mesh-development
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Setting the lighting detail happens when we force a graphics level on startup.
This got added with handleRenderLocalLightsChanged, which got added recently.
setLightingDetail is safe to call with the pipeline uninitialized.
Removing the assert to stop the crash.
Fix verified to be safe by davep.
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silhouette segments pointing at center of screen.
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compatibility with ATI X1950
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Reverting incomplete changes to ARC so that we don't change RC when
we merge down.
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was checking the age of the particle system, not the individual particles.
This appears to fix the problem. Deferring QA on the new algorithm until it
is completed.
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when it is inserted into IM chat.
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Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication.
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base cost is now geometry-based, for both meshes and prims
Some of the previous weights have been recalibrated based on testing.
Code reviewed by davep. Deferring QA for now until the other parts of the algorithm
are updated, as re-generating the test takes time each time the algorithm
changes.
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Note: This change also incorporates STORM-960
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Contribution team: Aleric Inglewood, Alexandrea Fride, Robin Cornelius, and Siana Gearz
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