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2024-04-17Reintroduce LLCoros::killreq() to request killing a named coroutine.Nat Goodspeed
Make LLCoros constructor echo "LLApp" status-change events on new "LLCoros" event pump. Rename LLCoros::kill() to killreq() because this operation only registers a request for the named coroutine to terminate next time it calls checkStop(). Add a new CoroData member to record the name of the coroutine requesting termination. killreq() sets that and also posts "killreq" to "LLCoros". Add an optional final-cleanup callback to LLCoros::checkStop(). Make checkStop() check for a pending killreq() request as well as viewer termination. Introduce new LLCoros::Killed exception for that case. Introduce LLCoros::getStopListener(), with two overloads, to encapsulate some of the messy logic to listen (perhaps temporarily) for viewer shutdown. Both overloads are for use by code at the source end of a queue or promise or other resource for which coroutines might still be waiting at viewer shutdown time. One overload is specifically for when the caller knows the name of the one and only coroutine that will wait on the resource (e.g. because the caller IS that coroutine). That overload honors killreq(). Use getStopListener() to simplify the four existing places where we set up such a listener. Add a fifth: also make WorkQueue listen for viewer shutdown (resolving a TODO comment). Remove LLLUAmanager::terminateScript(), getTerminationList() and the static sTerminationList. In the Lua interrupt callback, instead of checking sTerminationList, call LLCoros::checkStop(). Change LLFloaterLUAScripts terminate-script logic to call LLCoros::killreq() instead of posting on "LLLua" and calling LLLUAmanager::terminateScript(). Drop LLApp::setStatus() posting to "LLLua" LLEventPump: the above makes that moot.
2024-04-17viewer#1143 Crash at LLReflectionMap::autoAdjustOrigin #2Andrey Kleshchev
2024-04-17Fix typo in settings names (#1257)Ansariel Hiller
2024-04-16Merge branch 'main' into release/luau-scriptingNat Goodspeed
2024-04-16Call suspend() periodically to avoid viewer freezeMnikolenko Productengine
2024-04-15CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-15Revert "SL-20140 Setting shape hand size to 36 won't save"Andrey Lihatskiy
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
2024-04-15Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2024-04-12'Lua Scripts' floater clean upMnikolenko Productengine
2024-04-12Merge pull request #1211 from secondlife/marchcat/x-mergeAndrey Lihatskiy
Release (Maint W) -> Maint X merge
2024-04-12viewer-private#226 Unhandled PngError throws application into a loopAndrey Kleshchev
png_read_info triggered a PngError, LLAppViewer::frame() handled it instead of LLPngWrapper::readPng, and since status didn't change viewer tried to decode image again and again and again.
2024-04-12Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llimage/llimageworker.cpp # indra/llimage/llimageworker.h # indra/newview/llcontrolavatar.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/lloutfitslist.cpp # indra/newview/lloutfitslist.h # indra/newview/lltexturefetch.cpp
2024-04-11CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-10Merge branch 'release/luau-scripting' into lua-terminate-scriptNat Goodspeed
2024-04-10Fix BUG-225288: Detaching stops unrelated animationsSalad Dais
This is to do with misunderstandings related to how .find() works with multimaps. .find() will, in fact, return an iterator to the first iterator it finds, and will iterate through all elements in the multimap when incremented, not just items with the same key. Change code working with animation sources to be aware of this fact, so unrelated animation sources do not have their animations stopped.
2024-04-10Merge branch 'main' into marchcat/y-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp
2024-04-09Increment viewer version to 7.1.6Nat Goodspeed
following promotion of secondlife/viewer #690
2024-04-09mac build fix - remove unused variableMaxim Nikolenko
2024-04-09Add Lua Floater class to simplify Lua script showing floaters.Nat Goodspeed
Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
2024-04-08Add script termination option to 'Lua Scripts' floaterMnikolenko Productengine
2024-04-03Merge pull request #1124 from Nicky-D/release/luau-scriptingnat-goodspeed
Luau for Linux
2024-04-03Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-04-03Merge pull request #1101 from secondlife/lua-scripts-floaternat-goodspeed
Lua scripts floater
2024-04-03Merge branch 'release/luau-scripting' into release/luau-scriptingNicky Dasmijn
2024-04-03Proper casing for Lualibs (or case sensitive filesystems do not agree with ↵Nicky
the filename)
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified.
2024-04-03Add RAII class for adding/erasing script entries; code clean upMnikolenko Productengine
2024-04-02Fix std::filesystem::path - to - std::string conversions on Windows.Nat Goodspeed
On Windows, std::filesystem::path::value_type is wchar_t, not char -- so path::string_type is std::wstring, not std::string. So while Posix path instances implicitly convert to string, Windows path instances do not. Add explicit u8string() calls. Also add LL.abspath() Lua entry point to further facilitate finding a resource file relative to the calling Lua script. Use abspath() for both test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
2024-04-02Add startup.lua module with startup.ensure(), wait() functions.Nat Goodspeed
This lets a calling script verify that it's running at the right point in the viewer's life cycle. A script that wants to interact with the SL agent wouldn't work if run from the viewer's command line -- unless it calls startup.wait("STATE_STARTED"), which pauses until login is complete. Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find their respective floater XUI files in the same directory as themselves. Make them both capture the reqid returned by the "showLuaFloater" operation, and filter for events bearing the same reqid. This paves the way for a given script to display more than one floater concurrently. Make test_luafloater_demo.lua (which does not require in-world resources) wait until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the login screen. Make test_luafloater_gesture_list.lua (which interacts with the agent) wait until 'STATE_STARTED', the point at which the viewer is fully in world. Either or both can now be launched from the viewer's command line.
2024-04-02Streamline std::filesystem::path conversions in LLRequireResolver.Nat Goodspeed
Make LLRequireResolver capture std::filesystem::path instances, instead of std::strings, for the path to resolve and the source directory. Store the running script's containing directory instead of calling parent_path() over and over. Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
2024-04-02Defend leap.request(), generate() from garbage collection.Nat Goodspeed
Earlier we had blithely designated the 'pending' list (which stores WaitForReqid objects for pending request() and generate() calls) as a weak table. But the caller of request() or generate() does not hold a reference to the WaitForReqid object. Make pending hold "strong" references. Private collections (pending, waitfors) and private scalars that are never reassigned (reply, command) need not be entries in the leap table.
2024-04-02secondlife/viewer#925 Missing simple :smile emojiAlexander Gavriliuk
2024-04-01Add 'Lua Scripts' floaterMnikolenko Productengine
2024-03-29Merge branch 'release/luau-scripting' into lua-startupNat Goodspeed
2024-03-29Merge pull request #1071 from secondlife/lua-new-luastatenat-goodspeed
Run each script file with new LuaState
2024-03-28viewer#1073 crash at loadSkeletonAndrey Kleshchev
looks like file that was being parced got corrupted 'in progress'
2024-03-28Merge branch 'lua-hangfix' into lua-startup.Nat Goodspeed
2024-03-28Remove rest of prototype UI access.Nat Goodspeed
2024-03-28Use LLApp::setQuitting(). Expect killed-script error.Nat Goodspeed
2024-03-28Terminate Lua scripts hanging in LL.get_event_next().Nat Goodspeed
Make LuaListener listen for "LLApp" viewer shutdown events. On receiving such, it closes its queue. Then the C++ coroutine calling getNext() wakes up with an LLThreadSafeQueue exception, and calls LLCoros::checkStop() to throw one of the exceptions recognized by LLCoros::toplevel(). Add an llluamanager_test.cpp test to verify this behavior.
2024-03-28Remove llluamanager.cpp "FIXME extremely hacky way" cruft.Nat Goodspeed
2024-03-27secondlife/viewer#944 Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-27Merge 'release/luau-scripting' of secondlife/viewer into lua-startupNat Goodspeed
2024-03-27Run each script file with new LuaStateMnikolenko Productengine
2024-03-27Enhance Lua debugging output.Nat Goodspeed
Don't use "debug" as the name of a function to conditionally write debug messages: "debug" is a Luau built-in library, and assigning that name locally would shadow the builtin. Use "dbg" instead. Recast fiber.print_all() as fiber.format_all() that returns a string; then print_all() is simply print(format_all()). This refactoring allows us to use dbg(format_all()) as well. Add a couple new dbg() messages at fiber state changes.
2024-03-27poetryNat Goodspeed
2024-03-27Run loaded `require()` module on Lua's main thread.Nat Goodspeed
The problem with running a `require()` module on a Lua coroutine is that it prohibits calling `leap.request()` at module load time. When a coroutine calls `leap.request()`, it must yield back to Lua's main thread -- but a `require()` module is forbidden from yielding. Running on Lua's main thread means that (after potentially giving time slices to other ready coroutines) `fiber.lua` will request the response event from the viewer, and continue processing the loaded module without having to yield.
2024-03-27Post-merge cleanup (settings.xml)Andrey Lihatskiy
2024-03-27Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
# Conflicts: # indra/llui/lltransutil.cpp # indra/newview/app_settings/settings.xml # indra/newview/llfloaterenvironmentadjust.cpp # indra/newview/llpaneleditwater.cpp # indra/newview/llpanelface.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h