Age | Commit message (Collapse) | Author |
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design issues)
- Added callback on show\hide Mini Location Panel event. This callback sets proper initial minimized position depending on state (shown or hidded) Mini Location Panel. Also callback shifts vertically already minimized floaters so that they don't overlap Mini Location Panel
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/851/
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branch : product-engine
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if height of 'Add More' panel was changed)
- Increased panel's min height
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/874/
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branch : product-engine
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the long timestamp displayed in IM when user is offline)
- Created a string with a time stamp parameter and added it to the strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/872/
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branch : product-engine
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- Increased combo box width and removed unnecessary parameters wirth from other locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/871/
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branch : product-engine
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checkTexSize: wrong texture size and discard level: width: 512 Height: 512 Current Level:
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checkTexSize: wrong texture size and discard level: width: 512 Height: 512 Current Level:
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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Checker: UNINIT_CTOR
Function: LLVivoxProtocolParser::LLVivoxProtocolParser()
File: /indra/newview/llvoicevivox.cpp
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Port of svn changset 3458 from Snowglobe, with minor tweaks.
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Reviewed by Nyx.
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branch : product-engine
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/867/.
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branch : product-engine
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in Recent Tab.
Used previously commented code which adds only online paricipants instead of current code that added all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/860/
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branch : product-engine
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in Recent Tab.
Used previously commented code which adds only online paricipants instead of current code that added all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/860/
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branch : product-engine
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Outfits tab.
Set no items text to "Loading..." when creating the wearable items list and to "There are no items in this outfit" when category is complete.
"Outhfit" is there, because wearable items list nay be empty only for them. This string was introduced, because the only situation when there are
no items shown in outfit tab is for empty outfit- because even when applying filter either all items from outfit will be shown or outfit tab won't be shown at all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/865/
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branch : product-engine
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Outfits tab.
Set no items text to "Loading..." when creating the wearable items list and to "There are no items in this outfit" when category is complete.
"Outhfit" is there, because wearable items list nay be empty only for them. This string was introduced, because the only situation when there are
no items shown in outfit tab is for empty outfit- because even when applying filter either all items from outfit will be shown or outfit tab won't be shown at all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/865/
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branch : product-engine
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Removed "Run Multiple Threads" from the menu because we are not using it.
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Removed "Run Multiple Threads" from the menu because we are not using it.
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while landmark coordinates are being downloaded from landmarks list.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/866/.
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branch : product-engine
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bar.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/870/
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branch : product-engine
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Some of the menus lacked the underlined shortcut keys because there was no create_jump_keys="true" XML attribute specified for them.
I just added the attribute to all menus.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/869/
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branch : product-engine
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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branch : product-engine
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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