Age | Commit message (Collapse) | Author |
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We haven't implemented our version checking anyway.
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Since we stopped using SDL2 on it. It was added here before, I remember
it was so it would build on macOS too.
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Our SDL2-based code is kept Darwin-ready. This move was triggered
by the merge with SLv's release/maint-b branch causing the viewer
to show only a black screen, even though everything else seemed to
be working (logging in, streaming, quitting the app). This decision
also has caused numerous MPv specific window-related macOS bugs to
be fixed. I wanted to commit this on the main branch, but somehow
it failed to build. This move was bound to happen at the arrival of
Maintenance B after all.
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Try adding some transparency
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For when not using SDL2 for macOS too.
It took me a while to find where to rename these (which might be
easier to find if I was on an Xcode project maybe? Not sure).
I couldn't open the nib file using Xcode (opening the xib would
even require me to have its format updated first).
So what I did was,
`plutil -convert xml1 -o SecondLife.xib SecondLife.nib`
(The output could be some other name, to be honest.)
Rename all "Second Life" to "Megapahit" in the generated xib,
and then convert it back to binary.
`plutil -convert binary1 -o SecondLife.nib SecondLife.xib`
I just had to output the generated ASCII one to an existing file,
so I just reverted it, no need to track any changes there.
`git restore SecondLife.xib`
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fix formatting
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Previous formatting resulted in compilation failure
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//const S32 default_height = 28;
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Revert 82391adeb81656b6b23559c52bf4a3db2c932673, hide vivox
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Display "Megapahit uses" instead of "Second Life uses" above 3p_icons
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Install libfmod.so, libfmod.so.13, and libfmod.so.13.22
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https://megapahit.com/show_bug.cgi?id=32
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This is an attempt to fix inventory not showing some items
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This commit completes the SDL 2 support and adds HiDPI support for Mac.
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Make "Chat" toolbat button match "Conversations" floater title.
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added an fps limiter, set by the MaxFPS debug setting
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Trying to edit panel colour in gloater_live_material_editor instead of panel_gltf_material
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try to remove unneeded background
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remove unneeded background
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Spotted some minor imperfections when placed against dark background
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trick from digital pastures
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The low preset used to be slower, due to some settings not being defined.
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remove unneeded background
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on particular files in indra/newview/gltf.
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by Secret Foxtail (fowlerdm).
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source for viewer 7.1.8.9375512768
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fixing a few minor oopsies
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Not sure why we have duplicates
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Made it too big last time
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Floater cleanup attempt
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this is a better implementation of the drawBeacon() function compared to the previous patch
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better match blufault colours
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not sure where I was going with this
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remove unneeded panel background
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Remove unneeded panel background
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remove unneeded panel background
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Remove unneeded background from permissions
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Remove unneeded backgrounds
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make background of minimap reveal window background
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Remove unneeded backgrounds
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Looked kind of fuzzy with how it was originally scaled
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Discovered extra shadow in corner that was only visible against dark backgrounds
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:P
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