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lltexturefetch.cpp] line 1061
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linguistic
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linguistic
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linguistic
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
--HG--
branch : product-engine
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
--HG--
branch : product-engine
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
--HG--
branch : product-engine
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
--HG--
branch : product-engine
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Backed out changeset 1b65d0d42c67 (the fix for EXT-5205), and replaced it with a check in LLPanelPrimMediaControls::nextZoomLevel().
Made LLViewerMediaImpl::calculateInterest() not attempt to calculate distances to HUD attachments, since their global positions are invalid.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
--HG--
branch : product-engine
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fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
--HG--
branch : product-engine
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fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
--HG--
branch : product-engine
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after add/replace)
- Added selected item type (in flat list view) as criterion when determining filter type in 'Add More' panel
- Fixed LLAccordionCtrl::getSelectedTab() method. When 'selection_enabled = false' for LLAccordionCtrlTab, LLAccordionCtrl::getSelectedTab() returned NULL, even if some accordion tab was selected. Now it's OK. Method returns currently selected LLAccordionCtrlTab.
Recovered from bad merge in 13811
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/790/
--HG--
branch : product-engine
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LLTextureCache::writeEntryToHeaderImmediately(int,LLTextureCache::Entry &,bool) [secondlife-bin lltexturecache.cpp]
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LLTextureCache::writeEntryToHeaderImmediately(int,LLTextureCache::Entry &,bool) [secondlife-bin lltexturecache.cpp]
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Made it so that you only see real UUIDs if the viewer thinks you are in real godmode.
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--HG--
branch : product-engine
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Changes:
- Added support for formatting day of the month without leading zero ("sday").
- Changed date format in place profile (landmark info) and in the top status bar
according to bug reporter's request.
Technical details:
Actually implementation of strftime() in Linux and Windows supports stripping the
leading zero (with "%-d" and "%#d" respectively).
But that's not supported in MacOSX, so I had to reimplement it.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/842/
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Changes:
- Added support for formatting day of the month without leading zero ("sday").
- Changed date format in place profile (landmark info) and in the top status bar
according to bug reporter's request.
Technical details:
Actually implementation of strftime() in Linux and Windows supports stripping the
leading zero (with "%-d" and "%#d" respectively).
But that's not supported in MacOSX, so I had to reimplement it.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/842/
--HG--
branch : product-engine
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Profile" in My Outfits.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/836/
--HG--
branch : product-engine
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