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2010-04-22Backed out changeset 78dddb3a1dd3Tofu Linden
2010-03-26DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, so...Matthew Breindel (Falcon)
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22lowest water reflection level label 'none' changed to a more accurate 'minimal'Tofu Linden
2010-03-22bring linux featuretable in line with recent win32 featuretable changes.Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19Make gcc happyDave Parks
2010-03-19Line ending fix.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xmlDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-18XML changes for new graphics preferencesDave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in defe...Tofu Linden
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge...Tofu Linden
2010-03-08VWR-4214 followupTofu Linden
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...Tofu Linden
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last th...Tofu Linden
2010-03-07Remove the class2/class3 water shaders, which aren't materially different fro...Tofu Linden
2010-03-05COMMENTS!Dave Parks
2010-03-05Fix for avatar eyes not showing up when deferred rendering enabled.Dave Parks
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
2010-02-25Turn of FBOs on x1600 on macPalmer Truelson
2010-02-20raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.Tofu Linden
2010-02-02Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't guara...Tofu Linden
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can perhaps...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden