Age | Commit message (Collapse) | Author |
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pathfinding characters and linksets floaters. The code was not seeing the callback from the object update message of the selection manager.
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the flags to managed pathfinding flags such as permanent and character.
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deferred rendering targets.
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apply changes to persist edits.
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unmodifiable.
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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to a non-estate non-god agent.
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of locked linksets.
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value.
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latest server deploys.
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terrain.
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positions using relative coordinates
fixed bug where resizing window would cause stacked floaters to move relative to each other
renamed positioning enums to reflect the fact that they apply all the time now, not just when opening floaters
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positions using relative coordinates
floaters given specified positions will stay in that location
floaters that stack will treat that as a specified position
moving any floater will switch to relative positioning mode
cleaned up some XUI where widgets were relying on a default height of 10 pixels
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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disabled, but navmesh renders on all settings
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- Just moved the deletion to the inspected block
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material phantoms.
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resulted in an usable floater state.
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rather than overwrite it.
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made Set Window Size correctly set interior window rect, preserving measured dimensions
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Added filtering empty folders as any other folder view item.
This enables dragging empty folders between Inventory floaters when they pass the filter.
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- Added missed strings to the XML
- Just adding unlocalized name to the effects list if localized string was not found in XML. I think it's a better than throwing an error.
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- Refreshing gesture list after an item was copied
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gesture from Inventory)
- Updating moved items, to update model's modify mask.
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change on the clipboard
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