Age | Commit message (Collapse) | Author |
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Checker: NULL_RETURNS
Function: LLFloaterWorldMap::friendsChanged()
File: /indra/newview/llfloaterworldmap.cpp
actually the logic looks a bit suspicious (esp for isGodLike) but I've preserved it.
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Checker: NULL_RETURNS
Function: is_agent_mappable(const LLUUID &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLPreviewLSL::postBuild()
File: /indra/newview/llpreviewscript.cpp
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Checker: NULL_RETURNS
Function: LLPanelMainInventory::onCustomAction(const LLSD &)
File: /indra/newview/llpanelmaininventory.cpp
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Checker: REVERSE_INULL
Function: LLVoiceClient::startUserIMSession(const LLUUID &)
File: /indra/newview/llvoiceclient.cpp
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Checker: REVERSE_INULL
Function: LLFloaterGodTools::processRegionInfo(LLMessageSystem *)
File: /indra/newview/llfloatergodtools.cpp
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when IM container is unminimized
--HG--
branch : product-engine
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We were closing preview floaters while we were in the middle of assembling the MoveInventoryItem message. But closing an anim preview floater issues a AgentAnimation message to stop any playing animation previews. On resuming the MoveInventoryItem assembly, message system is in a rightly confused state.
Made preview window closing happen before we start assembling the MoveInventoryItem message.
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--HG--
branch : product-engine
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teleporting inside region).
- LLProgressView::onCancelButtonClicked() now requests quit depending on startup state instead of teleport state.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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profile panel). Replaced using of menu_item_check with menu_item_call
--HG--
branch : product-engine
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Checker: REVERSE_INULL
Function: LLInventoryModel::addItem(LLViewerInventoryItem *)
File: /indra/newview/llinventorymodel.cpp
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Checker: REVERSE_INULL
Function: LLChicletPanel::findChiclet<LLIMChiclet>(const LLUUID &)
File: /indra/newview/llchiclet.h
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Checker: REVERSE_INULL
Function: LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup *)
File: /indra/newview/llvovolume.cpp
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Checker: NULL_RETURNS
File: /indra/llui/llscrolllistctrl.cpp
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Checker: NULL_RETURNS
Function: LLInvFVBridgeAction::doAction(const LLUUID &, LLInventoryModel *)
File: /indra/newview/llinventorybridge.cpp
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Checker: NULL_RETURNS
Function: LLPanelFaceSetTEFunctor::apply(LLViewerObject *, int)
File: /indra/newview/llpanelface.cpp
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Checker: NULL_RETURNS
Function: LLPanelFace::sendGlow()
File: /indra/newview/llpanelface.cpp
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Checker: NULL_RETURNS
Function: LLToolsEnableUnlink::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLPanelLandmarkInfo::getFullFolderName(const LLViewerInventoryCategory *)
File: /indra/newview/llpanellandmarkinfo.cpp
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Reviewed by Rick via CodeCollab (http://10.1.19.90:8080/go?page=ReviewDisplay&reviewid=110)
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and beyond: remove saved raw image automatically.
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inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2. This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not.
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Review #109
This (fairly major) change adds new "items" to the media list for
Parcel Media and Parcel Audio. Since these items are special (before
the items were always MoaP impls), they had to be treated
special. Moreover, actions on all of "media" had to be centralized so
that they would have similar behavior.
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expanding/collapsing
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