Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | SL-10700: If a track is empty show the name of the track used below it. If ↵ | Rider Linden | |
all tracks are empty for a parcel are empty report thath it uses region settings. | |||
2019-03-07 | SL-10635 Better handlling for unexpected situations | andreykproductengine | |
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden | |
Use (Restore)TexSetup for tex binding (should be equivalent now). Simplify uniform management in alpha drawpool loop. Fix wrong modelview mat being used for distortion map gen. | |||
2019-03-04 | Roll back even more alpha draw pool optimizations that break particles. | Graham Linden | |
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-04 | Factor emissives and fullbrights out of alpha draw pool loop of death. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Put back old alpha pool draw loop with option to render emissives out of order to save state changes. | |||
2019-03-04 | Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵ | Graham Linden | |
alpha materials lighting errors. | |||
2019-03-04 | Fix unused local var 'partition' and avoid assert in rendering highlights. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | Merge | Graham Linden | |
2019-03-02 | SL-10664 | Graham Linden | |
2019-03-01 | Add a command line flag to prevent the viewer from launching the update ↵ | Rider Linden | |
checker. To use from debugger secondlife-bin->properties->Debugging->Command Arguments add "--skipupdatecheck" | |||
2019-02-28 | Merge 6.1.1 | Graham Linden | |
2019-02-28 | Merge | Rider Linden | |
2019-02-28 | increment viewer version to 6.1.1 | Nat Goodspeed | |
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2019-02-27 | SL-10566 part the fourth | Graham Linden | |
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering. | |||
2019-02-26 | SL-10566 part the second | Graham Linden | |
Re-enable occlusion for the refracted object culling for the distortion map (was bloating scene by 3k draw calls when disabled for that pass). | |||
2019-02-26 | Fix ifdef in alphaF. | Graham Linden | |
2019-02-26 | Fix up ifdefs to make OSX shader compiler happy. | Graham Linden | |
2019-02-26 | SL-10566 part the first | Graham Linden | |
Tie using deferred rendering in water reflection/distortion map generation to debug var again (claw back some performance lost to doing post-deferred in water map generation). Edit softenLightF for class1/class2 to make them comparable again. | |||
2019-02-26 | Merge | Graham Linden | |
2019-02-26 | SL-5186, SL-10612 | Graham Linden | |
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects. Verify 10612 and 10500 remain fixed. Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics. | |||
2019-02-26 | Merged in andreykproductengine/maint-eep (pull request #287) | Rider Linden | |
SL-10635 Crash when loading day cycle from asset Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2019-02-26 | SL-1945 Autoselection fix | maxim_productengine | |
2019-02-26 | SL-10635 Crash when loading day cycle from asset | andreykproductengine | |
2019-02-25 | Merge | Rider Linden | |
2019-02-25 | SL-10165: Using Load Sky/Water when over an existing keyframe replaces the ↵ | Rider Linden | |
old frame. | |||
2019-02-25 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #285) | Rider Linden | |
SL-9806 | |||
2019-02-25 | Disable nSight debug by default (breaks snapshots). | Graham Linden | |
2019-02-25 | SL-9806 | Graham Linden | |
Remove fade effect on sun disc as it nears horizon (stars poke through). | |||
2019-02-25 | SL-9806 | Graham Linden | |
Remove blend effect when sun disc nears horizon (was letting the stars show through). | |||
2019-02-25 | Merge | Graham Linden | |
2019-02-25 | SL-1945 Autoselection and some crash fixing | andreykproductengine | |
2019-02-22 | SL-5186 | Graham Linden | |
Add ambiance handling to the light loop in the forward incarnation of materialF and tweak alphaF to match lighing of material alpha-blend objects and non-ALM rendering. | |||
2019-02-22 | Merge | Graham Linden | |
2019-02-22 | Merge | Rider Linden | |
2019-02-22 | Adust highlight color to white on timeline. | Rider Linden | |
2019-02-22 | Merged in graham_linden/viewer-eep-fixes (pull request #282) | Rider Linden | |
SL-10415, SL-10612, SL-10569 | |||
2019-02-22 | Merge | Graham Linden | |
2019-02-22 | SL-10415, SL-10612, SL-10569 | Graham Linden | |
Fix shadow sampling min with caster dp and offset tweaks. Fix moon direction not being transformed as the sun dir is. Fix colorspace issue causing some objects to render grayish instead of blackish. | |||
2019-02-22 | SL-1945 Show track picker even if there is only one track to choose from | andreykproductengine | |
2019-02-22 | INTL-318: Fix syntax error in lang_tr.nsi. | Nat Goodspeed | |
2019-02-22 | INTL-318: Fix similar syntax error in lang_ru.nsi. | Nat Goodspeed | |
2019-02-22 | SL-9994 | Graham Linden | |
Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition(). | |||
2019-02-21 | INTL-318: Fix syntax error in lang_es.nsi. | Nat Goodspeed | |
2019-02-21 | INTL-318: Add translations for new Windows installer messages. | Nat Goodspeed | |