Age | Commit message (Collapse) | Author |
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
are stored
|
|
|
|
|
|
|
|
breakage in shaders from Mac changes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default env intensity
|
|
default env intensity
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
distance falloff is still soft
|
|
|
|
|
|
bit of extra work (in progress).
|
|
default spec color (real source of NORSPEC-94, I think)
|
|
with alpha is applied
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
norm/spec maps
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
emissive mask appear fullbright.
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
with material data don't disappear in water.
|
|
|
|
|