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AgeCommit message (Collapse)Author
2012-02-08STORM-1809 The word "Multiple" does NOT show in the edit window when editing ↵Jonathan Yap
prims or linksets with mixed textures in LL V3
2012-02-08EXP-1879 FIXED Crash in People floater in mouselook mode.Vadim ProductEngine
2012-02-08STORM-1810 Display Z coordinate in Script Error windowJonathan Yap
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ↵Richard Linden
using realtive coordinates changed over to new convert() method added LLCoordFloater
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ↵Richard Linden
using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions
2012-02-07merge changes for storm-1803Oz Linden
2012-02-07STORM-1803 Fix syntax error that the Windows compiler did not complain aboutJonathan Yap
2012-02-07merge changes for storm-1793Oz Linden
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06STORM-1793 Fix dumb syntax errorJonathan Yap
2012-02-06EXP-1849 FIXED Privacy settings could be set to default when modifying other ↵Vadim ProductEngine
preferences before login.
2012-02-06merge changes for storm-1718Oz Linden
2012-02-06merge changes for storm-1804Oz Linden
2012-02-06merge changes for storm-1793Oz Linden
2012-02-06merge changes for storm-1795Oz Linden
2012-02-06merge changes for storm-1803Oz Linden
2012-02-06merge changes for storm-1741Oz Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-03made hardware settings floater dependent on preferences floaterRichard Linden
2012-02-03Automated merge with ssh://hg.lindenlab.com/richard/viewer-experienceRichard Linden
2012-02-03EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
2012-02-03merge changes for vmrg-222Oz Linden
2012-02-03EXP-1845 FIX Media controls cannot be selected or set in Build tools texture tabcallum
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
removed merchant outbox context menu reviewed by Leslie
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
reviewed by Leslie
2012-02-03STORM-1793 Fix another logic error in getAvatarsJonathan Yap
2012-02-03STORM-1793 Fix bad assumption in getAvatarsJonathan Yap
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2012-02-03EXP-1840 FIXED (When two inventory windows are open and "properties" are ↵Paul ProductEngine
viewed, one window suddenly moves in front of the other window) - Modified method LLFloaterSidePanelContainer::openChildPanel so that it doesn't open floater each time it's called. Otherwise each time opening child panel of already opened floater, openFloater() will reposition the floater.
2012-02-03EXP-1819 FIXED (Location & Favorites bar splitter should be draggable to 200 ↵Paul ProductEngine
px on left and 150 px on right. ) - Allowed dragging to the left to shrink location to no less than 310 pixels, and to the right to shrink favorites to 185 pixels
2012-02-02EXP-1856 FIX -- Calling cards, library items, 'no transfer' objects can be ↵Leslie Linden
copied to Merchant outbox via ctrl-v * Viewer now applies the same logic as inventory drag and drop to clipboard paste operations.
2012-02-01Automated merge with ssh://hg.lindenlab.com/richard/viewer-experienceRichard Linden
2012-02-01cleaned up linden_common.h, removing stuff that is mostly unusedRichard Linden
2012-02-01EXP-1672 FIXED Various fixes to prevent crashes in notifications.Seth ProductEngine
- Refactoring of LLToast and LLScreenChannel classes: moved LLToast signals to the private section. - Modified the screen channel's lists of toasts to store LLHandles instead of pointers and screen channel code to work with toast LLHandles.
2012-02-01converted a bunch of narrowing implicit conversions to explicitRichard Linden
2012-02-01mergeBrad Payne (Vir Linden)
2012-02-01EXP-1822 FIXED (After deleting an item from inventory and confirming "ok" to ↵Paul ProductEngine
delete, focus leaves inventory) -Return focus to the previously focused view
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-31Fixed up LLVolume memory leak caused by mesh repo thread.Leslie Linden
Reviewed by Bao.
2012-01-31Automated merge with ssh://hg.lindenlab.com/richard/viewer-experienceRichard Linden
2012-01-31 EXP-1851 FIX Crash when trying to resize the bottom sectionsRichard Linden
more layout logic fixes and added renormalization to fractional sizes to eliminate drift
2012-01-31STORM-1803 Adjust messages in notifications.xmlJonathan Yap
2012-01-31STORM-1741 Collection of color and skinning issuesHitomi Tiponi
With help from Jonathan Yap
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-31EXP-1819 FIXED (Location & Favorites bar splitter should be draggable to ~75%)Paul ProductEngine
- Made splitter draggable to ~75% - Decreased min width of navigation layout panel for user convenience, so that user can make favorites bar bigger and see more favorite landmarks at a time.
2012-01-30 EXP-1851 WIP Crash when trying to resize the bottom sectionsRichard Linden
fixed layout logic when dealing with invisibile layout_panels
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30merge changes for vmrg-219Oz Linden