| Age | Commit message (Collapse) | Author | 
|---|
|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  |  | 
|  | Reviewed by davep. | 
|  |  | 
|  |  | 
|  | display still doesn't. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Shadows are enabled. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | some have both problems...) | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | unblock drag and drop tooltips | 
|  | addition of Mode selector in advanced mode | 
|  |  | 
|  |  | 
|  |  | 
|  | notifications (one more case).
The fix may look weird because we seem to wrap a SLURL with <nolink>...</nolink> tags.
But actually there is no SLURL, there's just an object name.
Investigating that goes beyond the bug scope. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | actually remove all clothes.
I haven't investigated what the problem was, I've just rewritten the (ancient?) removal code
in the way we take off items in other places, i.e. by removing them from the Current Outfit forder. | 
|  | fixed search url |