Age | Commit message (Collapse) | Author |
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We expect the viewer-manager package to be self-contained: we expect it to
bring with it any Python packages it requires. We no longer force developers
to wrap third-party Python packages as autobuild packages.
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divide-by-zero prevention logic. Force HUD attachments to always be full detail.
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This avoids having to tokenize a single string, avoiding swallowing
backslashes in Windows pathnames in the mistaken belief they're escape
characters. Alternatively, it avoids us having to double-escape them or
convert them to forward slashes or whatever.
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Clearly it's not obvious to maintainers that on the Mac, getAppRODataDir()
returns the app's Resources directory: in a number of places the code starts
with the executable directory and appends "../Resources" to find that.
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But change shortcuts and registry entries and everything else back to the real
viewer executable, so that every subsequent run directly launches the viewer.
Eliminate SL_Launcher references from viewer_manifest.py.
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codesign claims to succeed, but spctl says:
/Volumes/Second Life Installer/Second Life Test.app: rejected
(the code is valid but does not seem to be an app)
Why not? Display what's in Second Life.app/Contents on the mounted
sparseimage: show Info.plist, list Frameworks, MacOS, Resources.
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The start of viewer_manifest.DarwinManifest.construct() is a path() call to
copy the whole viewer tree from where CMake constructs it. The comment is:
"(this is a no-op if run within the xcode script)." Unfortunately, for unclear
reasons, this has recently started nesting Second Life.app within the Second
Life.app directory, and even to multiple levels. When that happens, copying
the outermost .app directory to the sparseimage in order to convert to dmg
runs out of room because we're trying to pack multiple copies of the whole
viewer tree into the fixed-size sparseimage.
But if it works to simply skip that entire initial copy operation, so much the
better.
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for debugging. additional options to anim_tool.py for making test animations
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when minimized" in Preferences
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We'll try to address the Mac app bundle name discrepancy a different way.
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The relationship to MAINT-9047 is that we hope this will improve the behavior
of Mac code signing.
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for testing of size limits.
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viewer_manifest is run twice by CMakeLists.txt: once with --actions=copy and
once with the default actions copy and package. The fact that we (try to) move
the Mac viewer executable both times has confused things on a number of
occasions. Currently it's bollixing our attempt to run dsymutil on the
executable so we can package up the Mac symbols for both codeticket and
BugSplat.
Introduce DarwinManifest.is_rearranging() that tests whether either "package"
or "unpacked" is in self.args["actions"], echoing an earlier test. Make
several things conditional on that, notably moving the executable.
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If this theory is correct, setting VIEWER_APP_EXECUTABLE to VIEWER_BINARY_NAME
and then referencing VIEWER_APP_EXECUTABLE instead of VIEWER_BINARY_NAME
confuses CMake as to the filename involved. <eyeroll/>
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Seems VIEWER_SYMBOL_FILE arrives from build.sh as a relative pathname, so
passing that pathname to tar when we run tar with WORKING_DIRECTORY confuses
it. But if we use tar's -C switch, we can achieve the effect we want (no
leading directory prefixes in the tarball) without WORKING_DIRECTORY. Thing
is, we have to run the desired directory through cygpath first, which is why
we went with WORKING_DIRECTORY in the first place.
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This is a separate step from generating and posting BugSplat symbols, since
BugSplat needs the executable along with the symbols, and we don't need to
consume that space in a symbols tarball.
Move Mac BugSplat symbol generation logic to CMake land, the same general area
where Breakpad symbols are generated. Add stanzas to pack up the usual tarball
for Windows and Mac.
Remove the build.sh test that suppressed uploading the symbols tarball for
BugSplat builds.
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MAINT-8991: only escape log message characters once, add unit test
remove extra log line created by LL_ERRS
document that tags may not contain spaces
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user-initiated teleports.
Sim apparently sends finish and start messages simultaneously in case of
scripted or experience teleports
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https://secondlife.aditi.lindenlab.com/helpers/
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instead of relying on both indra/newview/CMakeLists.txt and build.sh
generating the same file pathname.
Make build.sh set VIEWER_SYMBOL_FILE (instead of symbolfile) in pre_build, and
pass it to autobuild configure via -D switch. Then the uploads stanza can just
use VIEWER_SYMBOL_FILE instead of performing its platform-sensitive case
statement right there.
Introduce VIEWER_SYMBOL_FILE CMake cache variable, default empty string.
Make indra/newview/CMakeLists.txt generate_breakpad_symbols logic conditional
on VIEWER_SYMBOL_FILE being non-empty, as well as everything else. Eliminate
local set(VIEWER_SYMBOL_FILE) directives.
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