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2025-06-27Merge branch 'develop' into geenz/develop-to-gltf-meshJonathan "Geenz" Goodman
2025-06-27Restore glTF mesh modifications.Jonathan "Geenz" Goodman
2025-06-27Merge branch 'develop' into media-first-click-fixesJonathan "Geenz" Goodman
2025-06-27Merge branch 'develop' into geenz/develop-to-gltf-meshJonathan "Geenz" Goodman
2025-06-27Reviewed changesWolfGangS
2025-06-27Merge branch 'project/gltf_mesh_import' into geenz/develop-to-gltf-meshJonathan "Geenz" Goodman
2025-06-27Merge pull request #4305 from secondlife/geenz/frametime-metric-improvementsJonathan "Geenz" Goodman
Add helper functions to frametime metrics.
2025-06-27Add helper functions.Jonathan "Geenz" Goodman
2025-06-27Fix enum option nameWolfGangS
2025-06-27Make sure all moap option, includes 'all'WolfGangS
2025-06-27Fixes for first click moapWolfGangS
2025-06-27Merge pull request #4302 from secondlife/geenz/frametime-metric-improvementsJonathan "Geenz" Goodman
First pass at adding expanded frametiming stats to the viewer.
2025-06-27Make sure to reset the metrics after the first calculation.Jonathan "Geenz" Goodman
2025-06-27First pass at adding expanded frametiming stats to the viewer.Jonathan "Geenz" Goodman
2025-06-26#4291 Uploading without a .bin silently failsAndrey Kleshchev
2025-06-26#4142 Joint grouping and strippingAndrey Kleshchev
Viewer only supports 110 joints at a time, when model has more bones than that importer has to strip some, use groups for stripping.
2025-06-25Merge pull request #4177 from DarlCat/hud-media-autoplayJonathan "Geenz" Goodman
Media changes including support for PRIM_MEDIA_FIRST_CLICK_INTERACT and HUD autoplay
2025-06-25#4142 Add missed messageAndrey Kleshchev
2025-06-25#4148 Fix collision bonesAndrey Kleshchev
2025-06-24#4257 Use filename as model initial nameAndrey Lihatskiy
2025-06-19Fix loading name of banned residents in group bulk ban panelAnsariel
2025-06-19#4204 Remove more unused codeAndrey Lihatskiy
2025-06-19#4204 Unused code cleanup (#4278)Andrey Lihatskiy
2025-06-19#4214 Revert and remake "weights remap"Andrey Kleshchev
This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
2025-06-19#4250 Crash uploading a dae modelAndrey Kleshchev
2025-06-18#4204 Log embedded texture extraction failureAndrey Lihatskiy
2025-06-18#4204 Don't show material editor with model loaderAndrey Lihatskiy
2025-06-18#4204 Fix GLTF texture loading to match DAE loader behaviorAndrey Lihatskiy
2025-06-18#4242 Support splitting of gltf faces that are over 16bit limitAndrey Kleshchev
2025-06-13#4147 Joint Overrides #3Andrey Kleshchev
Remande skeleton translation from default skeleton to overriden skeleton
2025-06-12#4147 Joint Overrides #2Andrey Kleshchev
2025-06-12#4147 Move mAlternateBindMatricesAndrey Kleshchev
For reduced log spam and calculutions and to make further modifications easier.
2025-06-11Update viewer version.Jonathan "Geenz" Goodman
2025-06-11#4173 Crash at LLViewerInventoryItem::updateServerAndrey Kleshchev
2025-06-11Crash at LLVOVolume::isAnimatedObjectAndrey Kleshchev
2025-06-11#4149 Empty Outfit folders cannot be movedAndrey Kleshchev
2025-06-11Point the URL for the Avatar Welconme Pack at the production location ↵Callum Prentice
(Eventually - marshalled by [GIRD LOWER])
2025-06-11#4114 Improve GLTF mesh uploader log 2Andrey Lihatskiy
2025-06-11#4147 Joint overrideMaxim Nikolenko
2025-06-11#4214 Weights and Joints remap #2Andrey Kleshchev
2025-06-10macOS 26 build changes (#4239)Jonathan "Geenz" Goodman
* Fix for VLAs now emitting warnings on Xcode 26, and AGL being removed from the SDK. Note: there was no warning or notice provided for AGL's removal. * Whitespace.
2025-06-10#4114 Improve GLTF mesh uploader logAndrey Lihatskiy
2025-06-10#4148 Skeleton Translation #2Andrey Kleshchev
2025-06-10Fix fast cache ignoring its time constraint (#4237)Ansariel Hiller
2025-06-09#4170 Use GLTF scene definition for node traversalAndrey Lihatskiy
Process nodes through the scene hierarchy as defined in the GLTF file instead of attempting to reconstruct parent-child relationships. This ensures proper import of models created by GLTF transform tools.
2025-06-09#4148 Skeleton TranslationAndrey Kleshchev
2025-06-09#4170 Follow-up: Optimize GLTF node hierarchy traversalAndrey Lihatskiy
2025-06-09#4170 Fix GLTF import missing mesh parts from transform toolsAndrey Lihatskiy
Process entire node hierarchy instead of only nodes with meshes. GLTF transform tools often create intermediate transform nodes without meshes that were being skipped, causing child meshes to be omitted from import.
2025-06-09Fix split model vertex/joint remapping to use correct model variableAndrey Lihatskiy
2025-06-06tweak the size of the AWP floater to take account of new image sizes. Do not ↵Callum Prentice
center floater anymore because it obscures the avatar.