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2024-03-28viewer#1073 crash at loadSkeletonAndrey Kleshchev
looks like file that was being parced got corrupted 'in progress'
2024-03-28Merge tag '7.1.4-release'Erik Kundiman
source for viewer 7.1.4.8149792635
2024-03-27secondlife/viewer#944 Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-27Post-merge cleanup (settings.xml)Andrey Lihatskiy
2024-03-27Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
# Conflicts: # indra/llui/lltransutil.cpp # indra/newview/app_settings/settings.xml # indra/newview/llfloaterenvironmentadjust.cpp # indra/newview/llpaneleditwater.cpp # indra/newview/llpanelface.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h
2024-03-27Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-WAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml
2024-03-26Increment viewer version to 7.1.5Nat Goodspeed
following promotion of secondlife/viewer #650
2024-03-26secondlife/jira-archive-internal#69593 Avatar is upside down when viewed ↵Alexander Gavriliuk
from below
2024-03-25triage#112 'No emoji found for' text is not translated to other languages in ↵Alexander Gavriliuk
the 'Choose Emoji' floater
2024-03-22Add Develop menu option 'Debug Camera Controls'Alexander Gavriliuk
2024-03-18viewer#961 Add a notification appearing when user tries to insert a ↵Alexander Gavriliuk
disallowed character
2024-03-15Revert 326055ba82c22fedde186c6a56bafd4fe87e613a after ↵Henri Beauchamp
2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair script dialogs so that they render as they used to before the emojis fonts introduction. Note that this revert won't prevent to use the new emojis should scripters want them in their new scripted dialogs: it just ensures existing scripted dialogs using special UTF-8 characters (which are not genuine emojis) will render as they used to, using the monochrome fallback fonts.
2024-03-14SL-20288 Fix renamingAndrey Kleshchev
getChangedIDs is only accurate in scope of observer's callback, don't use it onIdle. getObject call made no sense, item was warrantied to be LLViewerInventoryItem and would only be AT_CATEGORY if it is a link, making the following cast to a category dangerous
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-12SL-20735 Fix blury profile pictures #2 (#963)Andrey Kleshchev
Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
2024-03-10viewer#944 [Emoji] Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-10viewer#944 Make 'Debug Unicode' feature available for all LLViewsAlexander Gavriliuk
2024-03-07triage#103 The focused state of the 'Recently used emojis' is not visibleAlexander Gavriliuk
2024-03-06SL-20429 Fix emoji categories having mixed translationsAndrey Kleshchev
Was caused by package substituting '&' with 'and' instead of '&'
2024-03-05triage#86 Use Emoji font in LineEditor by defaultAlexander Gavriliuk
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-03-04Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/llstring.cpp # indra/llcommon/llstring.h
2024-03-02Update copyright year to 2024 (on macOS)Erik Kundiman
2024-03-02Merge tag '7.1.3-release'Erik Kundiman
source for viewer 7.1.3.7878383867
2024-03-02Revert "Update emoji_categories in Polish translation to slightly more ↵Andrey Kleshchev
correct erms..." This reverts commit 60debe828b87c33fdbd33e3a5fcef423e544fe55.
2024-03-01Update emoji_categories in Polish translation to slightly more correct erms...Pantera Północy
2024-03-01Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-03-01Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorygallery.cpp
2024-03-01triage#105 clearPopups() crashAndrey Kleshchev
onTopLost can result in popup being removed or potentially removing more than one popup.
2024-03-01Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-03-01Increment viewer version to 7.1.4Nat Goodspeed
following promotion of secondlife/viewer #673
2024-02-27Issue#900 Crash at LLInventoryAddItemByAssetObserverAndrey Kleshchev
2024-02-22IME composition is now replaced by the resultErik Kundiman
instead of being printed alongside. For now, it always gets reset from the start after pressing Return, which is to be fixed next.
2024-02-21Exclude libminigbm.so from being installedErik Kundiman
as it's not part of the Dullahan package any more.
2024-02-21SL-20469 Crash at dead mRootVolp in getAttachedAvatar()Andrey Kleshchev
2024-02-12#779 Emoji picker is an unintuitive UX disasterAlexander Gavriliuk
2024-02-09#68 The 'Recently used emoji' can not be selected by the 'Tab' keyAlexander Gavriliuk
2024-02-09#746 BugSplat Crash: LLAccordionCtrlTab::showAndFocusHeader(873)Alexander Gavriliuk
2024-02-08Build fix for Visual Studio patchAlexander Gavriliuk
2024-02-08SL-20363 Add Advanced option 'Debug Unicode'Alexander Gavriliuk
2024-02-07Issue #56 Redirect Help>Report Bug to Canny instead of JiraAndrey Kleshchev
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-02-02Issue #26 Support texture drop onto PBR materialsAndrey Kleshchev
2024-01-31Issue #24 GLTF material disappears from object playing mediaAndrey Kleshchev
Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
resizeScreenTexture works if gResizeScreenTexture is true or render target was resized
2024-01-30BugSplat Crash #1409959 onTopLostAndrey Kleshchev
onTopLost crashed 1. It contradicts callstack, but clearPopups() definetely has an issue due to not checking the pointer prior to calling onTopLost 2. According to callstack, crash happened around ~LLFolderViewFolder and while it does call removePopup for itself, it isn't a popup, the only one in the list would be the renamer, which calls back to parent, so made sure to secure it. 3. mFlashTimer was never deleted 4. Some explicit cleanup for TopLost
2024-01-30First attempt to fix unicode inputErik Kundiman
It should work well enough with most, but on Japanese (I assume all CJK), for now the composition part is still left printed out along with the result (as opposed to just replaced by the result). It's to be fixed next.
2024-01-27SL-17372 Fix viewer crashing when switching modelsAndrey Kleshchev
mDefaultPhysicsShapeP could reference a dead model if scene changes