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2024-09-03Add test_result_view.lua; fix minor bugs in result_view.lua.Nat Goodspeed
2024-09-02Introduce result_view.lua, and use it in LLInventory.lua.Nat Goodspeed
result_view(key_length, fetch) returns a virtual view of a potentially-large C++ result set. Given the result-set key, its total length and a function fetch(key, start) => (slice, adjusted start), the read-only table returned by result_view() manages indexed access and table iteration over the entire result set, fetching a slice at a time as required. Change LLInventory to use result_view() instead of only ever fetching the first slice of a result set. TODO: This depends on the viewer's "LLInventory" listener returning the total result set length as well as the result set key. It does not yet return the length.
2024-08-31Give certain LLInventory queries an API based on result sets.Nat Goodspeed
Introduce abstract base class InvResultSet, derived from LLIntTracker so each instance has a unique int key. InvResultSet supports virtual getLength() and getSlice() operations. getSlice() returns an LLSD array limited to MAX_ITEM_LIMIT result set entries. It permits retrieving a "slice" of the contained result set starting at an arbitrary index. A sequence of getSlice() calls can eventually retrieve a whole result set. InvResultSet has subclasses CatResultSet containing cat_array_t, and ItemResultSet containing item_array_t. Each implements a virtual method that produces an LLSD map from a single array item. Make LLInventoryListener::getItemsInfo(), getDirectDescendants() and collectDescendantsIf() instantiate heap CatResultSet and ItemResultSet objects containing the resultant LLPointer arrays, and return their int keys for categories and items. Add LLInventoryListener::getSlice() and closeResult() methods that accept the int keys of result sets. getSlice() returns the requested LLSD array to its caller, while closeResult() is fire-and-forget. Because bulk data transfer is now performed by getSlice() rather than by collectDescendantsIf(), change the latter's "limit" default to unlimited. Allow the C++ code to collect an arbitrary number of LLPointer array entries, as long as getSlice() limits retrieval overhead. Spell "descendants" correctly, unlike the "descendents" spelling embedded in the rest of the viewer... sigh. Make the Lua module provide both spellings. Make MAX_ITEM_LIMIT a U32 instead of F32. In LLInventory.lua, store int result set keys from 'getItemsInfo', 'getDirectDescendants' and 'collectDescendantsIf' in a table with a close() function. The close() function invokes 'closeResult' with the bound int keys. Give that table an __index() metamethod that recognizes only 'categories' and 'items' keys: anything else returns nil. For either of the recognized keys, call 'getSlice' with the corresponding result set key to retrieve (the initial slice of) the actual result set. Cache that result. Lazy retrieval means that if the caller only cares about categories, or only about items, the other result set need never be retrieved at all. This is a first step: like the previous code, it still retrieves only up to the first 100 result set entries. But the C++ code now supports retrieval of additional slices, so extending result set retrieval is mostly Lua work. Finally, wrap the table-with-metamethod in an LL.setdtor() proxy whose destructor calls its close() method to tell LLInventoryListener to destroy the CatResultSet and ItemResultSet with the bound keys.
2024-08-29Support next(), pairs(), ipairs() for LL.setdtor() table proxies.Nat Goodspeed
Replace the global next(), pairs() and ipairs() functions with a C++ function that drills down through layers of setdtor() proxy objects and then forwards the updated arguments to the original global function. Add a Luau __iter() metamethod to setdtor() proxy objects that, like other proxy metamethods, drills down to the underlying _target object. __iter() recognizes the case of a _target table which itself has a __iter() metamethod. Also add __idiv() metamethod to support integer division. Add tests for proxy // division, next(proxy), next(proxy, key), pairs(proxy), ipairs(proxy) and 'for k, v in proxy'. Also test the case where the table wrapped in the proxy has an __iter() metamethod of its own.
2024-08-28Prevent erroneous assignment to LL.setdtor() proxy._target field.Nat Goodspeed
Trim redundant output from test_setdtor.lua.
2024-08-28Add `LL.setdtor()` function to add a "destructor" to any Lua object.Nat Goodspeed
`setdtor('description', object, function)` returns a proxy userdata object referencing object and function. When the proxy is garbage-collected, or at the end of the script, its destructor calls `function(object)`. The original object may be retrieved as `proxy._target`, e.g. to pass it to the `table` library. The proxy also has a metatable with metamethods supporting arithmetic operations, string concatenation, length and table indexing. For other operations, retrieve `proxy._target`. (But don't assign to `proxy._target`. It will appear to work, in that subsequent references to `proxy._target` will retrieve the replacement object -- however, the destructor will still call `function(original object)`.) Fix bugs in `lua_setfieldv()`, `lua_rawgetfield()` and `lua_rawsetfield()`. Add C++ functions `lua_destroyuserdata()` to explicitly destroy a `lua_emplace<T>()` userdata object, plus `lua_destroybounduserdata()`. The latter can bind such a userdata object as an upvalue to pass to `LL.atexit()`. Make `LL.help()` and `LL.leaphelp()` help text include the `LL.` prefix.
2024-08-28Merge pull request #2416 from secondlife/lua-lazymodnat-goodspeed
Allow UI to have lazily-loaded submodules.
2024-08-27code clean upMnikolenko Productengine
2024-08-27Merge branch 'release/luau-scripting' into lua-inventoryMaxim Nikolenko
2024-08-26clean up Lua prefixMnikolenko Productengine
2024-08-24Update test scripts to reference UI.Floater, not standalone Floater.Nat Goodspeed
2024-08-23Massage results from UI.popup() for ease of use.Nat Goodspeed
In particular, where the raw leap.request().response call would return {OK_okcancelbuttons=true}, just return the string 'OK' or 'Cancel'. Update existing consumer scripts.
2024-08-23Encapsulate the lazy submodule idiom as util.submoduledir().Nat Goodspeed
2024-08-23Look for lazy UI submodules in a require/UI subdirectory.Nat Goodspeed
This way encourages "UI = require 'UI'; UI.Floater" instead of just "Floater = require 'Floater'". Moreover, now we don't need UI to maintain a list of allowed submodules; that's effected by membership in the subdirectory.
2024-08-23Allow UI to have lazily-loaded submodules.Nat Goodspeed
Equip UI with an __index metamethod. When someone references an unknown key/field in UI, require() that module and cache it for future reference. Add util.setmetamethods() as a way to find or create a metatable on a specified table containing specified metamethods. Exercise the new functionality by referencing UI.popup in test_popup.lua.
2024-08-22Fix for #2385: say, shout and whisper messages from the script should be ↵Mnikolenko Productengine
displayed consistently
2024-08-21mac build fixMnikolenko Productengine
2024-08-21Merge branch 'release/luau-scripting' into lua-inventoryMaxim Nikolenko
2024-08-21Add item limit for collectDescendentsIf func; add demo scriptMnikolenko Productengine
2024-08-20Fix a couple more set_interrupts_counter() calls.Nat Goodspeed
2024-08-20Defend timers.Timer(iterate=True) against long callbacks.Nat Goodspeed
Specifically, defend against a callback that runs so long it suspends at a point after the next timer tick.
2024-08-20Fix for #2237: intermittent Lua data stack overflow.Nat Goodspeed
Use a static unordered_map to allow a function receiving (lua_State* L) to look up the LuaState instance managing that lua_State. We've thought about this from time to time already. LuaState's constructor creates the map entry; its destructor removes it; the new static getParent(lua_State* L) method performs the lookup. Migrate lluau::set_interrupts_counter() and check_interrupts_counter() into LuaState member functions. Add a new mInterrupts counter for them. Importantly, LuaState::check_interrupts_counter(), which is indirectly called by a lua_callbacks().interrupt function, no longer performs any Lua stack operations. Empirically, it seems the Lua engine is capable of interrupting itself at a moment when re-entry confuses it. Change previous lluau::set_interrupts_counter(L, 0) calls to LuaState::getParent(L).set_interrupts_counter(0). Also add LuaStackDelta class, and a lua_checkdelta() helper macro, to verify that the Lua data stack depth on exit from a block differs from the depth on entry by exactly the expected amount. Sprinkle lua_checkdelta() macros in likely places.
2024-08-20Add collectDescendentsIf api for LuaMnikolenko Productengine
2024-08-15First batch of Inventory api; raise interrupts limitMnikolenko Productengine
2024-08-15Merge branch 'release/luau-scripting' into viewer-lua-2237Nat Goodspeed
2024-08-15Introduce lluau_checkstack(L, n); use instead of luaL_checkstack().Nat Goodspeed
luaL_checkstack() accepts a third parameter which is included in the stack overflow error message. We've been passing nullptr, leading to messages of the form "stack overflow ((null))". lluau_checkstack() implicitly passes __FUNCTION__, so we can distinguish which underlying luaL_checkstack() call encountered the stack overflow condition. Also, when calling each atexit() function, pass Luau's debug.traceback() function as the lua_pcall() error handler. This should help diagnose errors in atexit() functions.
2024-08-13clean up and add commentMnikolenko Productengine
2024-08-13Merge pull request #2265 from secondlife/lua-groupchat-throttleMaxim Nikolenko
Add Throttle and LogThrottle classes to manage throttled APIs.
2024-08-12Add Throttle and LogThrottle classes to manage throttled APIs.Nat Goodspeed
2024-08-12Merge branch 'release/luau-scripting' into lua-groupchatMaxim Nikolenko
2024-08-09add demo script for sending group chat messagesMnikolenko Productengine
2024-08-09Lua api for sending group messagesMnikolenko Productengine
2024-08-08Ensure that the flycam stays near moving avatar.Nat Goodspeed
2024-08-07Move #include "coro_scheduler.h" from llstartup to llappviewer.Nat Goodspeed
2024-08-07Allow smaller minimum timer intervals.Nat Goodspeed
Add test_flycam.lua to exercise the smaller intervals.
2024-08-07Move llcoro::scheduler::use() call from llstartup to llappviewer.Nat Goodspeed
Thanks, Maxim.
2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-07Fix omission in login.savedLogins().Nat Goodspeed
Also add Region.lua.
2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-07Rename 'UI' 'getParents' op to 'getTopMenus', add UI.lua function.Nat Goodspeed
Also update the 'UI' help text to reflect its more general nature. Mention 0-relative rank in the xxToolbarBtn operation help text.
2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-06Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-06Introduce a custom coroutine/fiber scheduler to prioritize UI.Nat Goodspeed
The viewer's main thread's main fiber is responsible for coordinating just about everything. With the default round_robin fiber scheduling algorithm, launching too many additional fibers could starve the main fiber, resulting in visible lag. This custom scheduler tracks when it switches to and from the main fiber, and at each context switch, how long it's been since the last time the main fiber ran. If that exceeds a certain timeslice, it jumps the main fiber to the head of the queue and resumes that instead of any other ready fiber.
2024-08-06code clean upMnikolenko Productengine
2024-08-06Merge branch 'release/luau-scripting' into lua-ui-visibilityMaxim Nikolenko
2024-08-05Allow getting the list of floater names, hide top menu items; add demo scriptMnikolenko Productengine
2024-08-05Fix a couple problems with "LLPanelLogin" listener (thanks Maxim!).Nat Goodspeed
Convert plain grid (e.g. "agni") to domain form (e.g. "util.agni.lindenlab.com"). Fix a typo in `savedLogins()`: "login_list", not "login.list". login.lua now returns a table with two functions: `login.login()` and `login.savedLogins()`. Defend Lua caller against trying to engage login features too late in startup sequence: in addition to waiting for "STATE_LOGIN_WAIT", produce an error if `startup.state()` is beyond that state. Since by then `LLPanelLogin` is destroyed, `leap.request("LLPanelLogin", ...)` would get no response, causing the calling Lua script to hang until viewer shutdown.
2024-08-02Add 'LLPanelLogin' 'login', 'savedLogins' operations.Nat Goodspeed
'login' accepts optional 'username', 'slurl', 'grid'. 'savedLogins' returns the list of saved usernames in both display form and internal form. Make LLPanelLogin::getUserName() accept (const LLPointer<LLCredential>&). There's a whole separate discussion pending as to whether const LLPointer<T> should provide access to non-const T methods. Similarly, make LLCredential::getIdentifier() a const method. These two changes enable read-only access to credentials. Make LLPanelLogin methods capture and reuse LLGridManager::instance() as appropriate. Add require/login.lua and test_login.lua.
2024-08-02Search --luafile script on LuaCommandPath.Nat Goodspeed
2024-08-02Lua api for showing/hiding floater; rename demo scriptsMnikolenko Productengine