Age | Commit message (Collapse) | Author |
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When the server sends up a notification that a peer is not doing
voice in adhoc-style p2p chat, shut down the voice call and
notify the user the peer has declined.
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When declining a P2P voice call for webrtc, instead of relying
on vivox to stop "ringing," we need to send an explicit decline
message from the peer through the server infrastructure.
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Windows and Mac/Linux behave slightly differently with respect
to Default devices, in that mac/linux (I think) simply assumes
the device at index 0 is the default one, and windows has a
separate API for enabling the default device.
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into roxie/webrtc-voice
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Plumb audio settings through from webrtc to the sound preferences
UI (still needs some tweaking, of course.)
Also, choose stun servers based on grid. Ultimately, the stun
stun servers will be passed up via login or something.
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looks like file that was being parced got corrupted 'in progress'
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llDialog buttons
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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following promotion of secondlife/viewer #650
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from below
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the 'Choose Emoji' floater
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Coroutine yields can end after shutdown is requested and
voice connections are removed, so we need to check that
a shutdown hasn't occured before attempting to touch
connection objects.
(CR issue)
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Also:
* Fix a few crashes.
* Only send position data when it changes.
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disallowed character
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Also fix issue where moving to a 'voice disabled' parcel and back
to the region (with voice) resulted in the voice dot not showing up.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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This refactor fixed a few bugs. There is an annoying 'click' when
changing devices, however. This will be addressed in the future.
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getChangedIDs is only accurate in scope of observer's callback, don't
use it onIdle.
getObject call made no sense, item was warrantied to be
LLViewerInventoryItem and would only be AT_CATEGORY if it is a link,
making the following cast to a category dangerous
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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roxie/webrtc-voice
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llDialog buttons
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Also, fix issue with voice still happening in parcels where voice is
disabled.
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