Age | Commit message (Collapse) | Author |
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Minimize button is hidden.
Removed redundant parameters.
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branch : product-engine
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When IM floater isn't torn off, "Close" button is disabled.
It's not hidden, since there is a hack in LLFloater::updateButton.
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context menu for any text editor, should include such items as (cut,copy, paste etc)
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Control Panel)
-- checkin missed changes in xml file
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duplicated entries)
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branch : avatar-pipeline
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llviewermessage
More header file cleanup.
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branch : avatar-pipeline
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llviewermessage
More header file cleanup.
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branch : avatar-pipeline
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llviewermessage
Removed > 100 header includes from llviewermenu and llviewermessage.
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branch : avatar-pipeline
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InventorySP will open if no inventory floaters are open.
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branch : avatar-pipeline
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Control Panel)
-- improved Voice Control Panel to show avaline caller number as its name.
Separate instance of derived from LLAvatarListItem class was provided
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verb buttons.
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up to LLDialog chiclets.
Disabled notification toast.
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clickable in IM chat log (old school chat log style))
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establishments
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and isn't shown in "Fav" bar".
- Added enabling "Save" landmark button only after landmark is loaded.
Minor cleanup of fix for EXT-2346 "My Landmarks accordion panels shouldn't
be displayed if there are no landmarks in respective folders".
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and IM View.
- Added disconnecting signal in destructor.
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text in nearby chat's input field
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group Group2 until other notice is selected
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nearby chat toasts and log
revert name changes since this may break some functionality...
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about classifieds)
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tool-tips)
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is in multitab mode)
by employing setVisible for updating messaged
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button when
image, location is changed). Implemented workaround:enabling save button each time when picker
is opened, even if texture wasn't changed (see Steve's comment).
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maximal size).
Maximal size was not set, because there are no any floaters which have it.
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current time
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for all voice chats except nearby) implementation.
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Changed logic for getActiveInventory so that it considers InventorySP.
Removed getActiveInventory and replaced with getActiveInventoryPanel since that follows its current usage.
This currently contains a bug because the InventorySP always thinks it's open.
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branch : avatar-pipeline
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I made it about a year and a half ago; Zero found it while reading code. I had added a return value to LLSD::insert(), but a) did it wrong, and b) broke the STL-like semantics of insert(). So I've put insert() back to returning void and created LLSD::with(), which does what my earlier insert() did. The compiler then caught all the cases where insert()'s return value were being used, and I changed those to use with() instead.
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Preliminary checkin, includes cleanup for llinventorypanel.
Also removed several unused private classes and such from llinventorypanel.
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branch : avatar-pipeline
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different types from your inventory
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repeats, only one of the repeats is interactive)
Added LLViewerMediaImpl::scaleTextureCoords() function to encapsulate the code that maps from texture coordinates to media coordinates.
Made scaleTextureCoords() wrap the texture coordinate to the range [0.0, 1.0) before converting to media coordinates.
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The name stored in an LLWearable object is not always in sync with the
LLInventoryItem name. Since we reference these by asset id, which does not
change when you rename something (only the LLInventoryItem changes).
Fixed by refreshing the name from the LLInventoryItem every time we wear the
object. If we are already wearing the object, the wearable's name is already
explicitly updated.
Code reviewed by Bigpapi
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branch : avatar-pipeline
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