Age | Commit message (Collapse) | Author |
|
|
|
the Experience Profile after the llSetAgentEnvironment was used
|
|
|
|
|
|
|
|
|
|
|
|
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce
darkening of sun lighting component, and adds a further magic number gainto boost
final result to rough parity with windlight.
Removes all light calculations on fullbright objects, just passing through the unlit
diffuse color.
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-499
|
|
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
|
|
|
|
|
|
|
|
|
|
|
|
Deferred spotlights were transitioned srdb->linear in commit 653133b
The lights transition between the deferred and (some other) path at fixed camera
distance, causing a distinct light-level pop. Backing out this change to avoid
the pop. Note to the future: pick a light space at the beginning and stick with it.
|
|
|
|
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering)
Approved-by: Bradley Payne <vir@lindenlab.com>
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remove checks for Vertex Shader capability and UI selection of no
Basic Shaders.
|
|
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-496
|
|
|
|
|
|
|
|
notification
|
|
|
|
|
|
picker
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|