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2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-27SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on ↵maxim_productengine
the Experience Profile after the llSetAgentEnvironment was used
2020-02-25SL-12574 Tweak sky to better match WindlightPtolemy
2020-02-25SL-12574 Cleanup inconsistent indentationPtolemy
2020-02-25SL-12574 Cleanup unused argumentPtolemy
2020-02-25SL-12574: Document shader class summaryPtolemy
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color.
2020-02-25SL-12754 Fixed search fieldAndrey Kleshchev
2020-02-25SL-12755 [EEP] The sky level dropdown was not disabled by defaultAndrey Kleshchev
2020-02-25SL-12591 Fixed slider value comparisonAndrey Kleshchev
2020-02-21Merge master (v 6.3.8) into DRTVWR-440Dave Houlton
2020-02-20Increment viewer version to 6.3.8Nat Goodspeed
following promotion of DRTVWR-499
2020-02-19SL-12726 Fixed overlap issues in Edit Day Cycle floaterAndrey Kleshchev
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders.
2020-01-29SL-12594, remove the Basic Shaders checkbox from the guiDave Houlton
2020-01-29potential crashfixandreykproductengine
2020-01-29SL-12590 SL-12608 Fixed wrong statesandreykproductengine
2020-01-28DRTVWR-440, merge in latest from 6.3.7 releaseDave Houlton
2020-01-28Merge branch 'master' into DRTVWR-499Andrey Lihatskiy
2020-01-28Increment viewer version to 6.3.7Nat Goodspeed
following promotion of DRTVWR-496
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton
2020-01-22DRTVWR-440, whitespace change to test TeamCity triggerDave Houlton
2020-01-20SL-9699 Enabled word-wrap for 'remember username' checkboxandreykproductengine
2020-01-20SL-12595 The checkbox overlaps buttons in the 'Delete selected item?' ↵andreykproductengine
notification
2020-01-20SL-12596 Fixed incorectly enabled checkbox and enabled login buttonandreykproductengine
2020-01-16SL-12556 Fixed another case of login button being activeandreykproductengine
2020-01-15SL-12303 [EEP] Texture size information overlaps the border of the Texture ↵andreykproductengine
picker
2020-01-15SL-12208 [EEP] The Water Normal Map does not consistently renderandreykproductengine
2020-01-14SL-12513 Fixed 'Bake' radiobutton (merge issue)andreykproductengine
2020-01-13SL-12555 Fixed Login failed with credencials after the first incorrect entryandreykproductengine
2020-01-13SL-12556 Fixed The ‘Log In’ button being active with empty fieldsandreykproductengine
2020-01-13SL-12537 Fixed crash when the box with 'script' moves between two regionsandreykproductengine
2020-01-13SL-11921 [IT] fixed location overlapsmaxim_productengine
2020-01-10SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim.Ptolemy
2020-01-10SL-12485 The 'Sign up' button is still cropped by 1 pixelandreykproductengine