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2024-05-29 #1581 Only render mirrors when reflection probes are enabled. (#1592)Jonathan "Geenz" Goodman
2024-05-28Improvements to mirror probe update rates (#1570)Jonathan "Geenz" Goodman
#1494 Fix for mirror updates getting "stuck" on some faces.
2024-05-28secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader.Cosmic Linden
2024-05-24Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed
2024-05-24Fix merge glitchesNat Goodspeed
2024-05-24Merge branch 'release/luau-scripting' into lua-chatplusNat Goodspeed
2024-05-24Nat's ideas from PR #1547Nat Goodspeed
2024-05-24Mark script messages in compact mode too; code clean upMnikolenko Productengine
2024-05-23Remove commented-out methods in a couple LLEventTimer subclasses.Nat Goodspeed
2024-05-23More vestigial whitespace fixesNat Goodspeed
2024-05-23mac build fixMaxim Nikolenko
2024-05-22add throttle for sending messages; add simple demo scriptMnikolenko Productengine
2024-05-22Add support for sending messages to Nearby chat from Lua scriptMnikolenko Productengine
2024-05-21viewer#1520 Material upload floater displays wrong upload feeAndrey Kleshchev
2024-05-16set UNTRUSTED_ALLOW as default; some LLCommitCallbackInfo clean upMnikolenko Productengine
2024-05-16Merge branch 'lua-ui-callbacks' into release/luau-scriptingMnikolenko Productengine
2024-05-16adjust the flag to be untrusted block/allow/throttleMnikolenko Productengine
2024-05-16Merge branch 'release/materials_featurette' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15#1267 Fix for alpha cutoff of zero and base color factor alpha of zero ↵Dave Parks
making objects disappear (#1485)
2024-05-15#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)Dave Parks
2024-05-15secondlife/viewer#1474: Remove small texture offset from PBR terrainCosmic Linden
2024-05-15Merge branch 'release/luau-scripting' into lua-timers after Maint XNat Goodspeed
2024-05-15Manual whitespace cleanup (fix_whitespace.py).Nat Goodspeed
2024-05-15Merge commit 'e7eced3' into lua-timers for whitespace fixes.Nat Goodspeed
2024-05-15Add trusted flag to UI callbacks, so not everything is accessible from the ↵Mnikolenko Productengine
script
2024-05-15Merge branch 'main' into release/luau-scripting for Maint X release.Nat Goodspeed
2024-05-15Manual whitespace fixes (fix_whitespace.py).Nat Goodspeed
2024-05-15Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.Nat Goodspeed
2024-05-15Make leap.lua honor an "error" key in viewer response.Nat Goodspeed
2024-05-15Merge branch 'release/maint-x' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15Merge branch 'main' into marchcat/x-mf-mergeAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llfloaterimagepreview.cpp
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-15Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-14Increment viewer version to 7.1.8Nat Goodspeed
following promotion of secondlife/viewer #705: Maintenance X
2024-05-13viewer-private#236 Don't block removal of marketplace foldersAndrey Kleshchev
Marketplace is not visible outside of own floater and that floater will do an extra warning when deleting listings that have additional data.
2024-05-09Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed
2024-05-08Tweak a couple thingsNat Goodspeed
2024-05-08Fix for mirrors not functioning properly under water. (#1436)Jonathan "Geenz" Goodman
* #1165 Fix for clipping and culling for mirrors under water.
2024-05-08Merge branch 'nat/cleanup-timers' into lua-timers.Nat Goodspeed
2024-05-08Even more mirror fixes. (#1429)Jonathan "Geenz" Goodman
#1271 Add support for mirrors that do not have avatars in them. It does this based on if the probe is set to dynamic or not. #1370 More optimization work to reduce GPU utilization. #1058 - Removed sim feature flag that was overriding mirrors enabled flags secondlife/viewer-private#128 - Locally cache the mirror probe #679 Add additional options to the build floater for mirror probes, including descriptions.
2024-05-07Copy xml files to scripts/lua; make Lua debug floater resizableMnikolenko Productengine
2024-05-03Not every LLAvatarListUpdater subclass overrides tick().Nat Goodspeed
LLAvatarListUpdater is an LLEventTimer subclass meant to be a base class of still other subclasses. One would presume that every one of them should override tick(), since LLAvatarListUpdater::tick() is a no-op that simply asks to be called again. But making it abstract (=0) produces errors since at least one subclass does not define its own tick() method. This seems less than useful, since the specific tick() method is the whole point of deriving from LLEventTimer, but oh well.
2024-05-03Make LLLater store target time in mHandles; ditch 2nd unordered_map.Nat Goodspeed
Instead of maintaining a whole separate unordered_map to look up target times, make room in the HandleMap entry for the target time. There's still circularity, but the split into doAtTime1() and doAtTime2() resolves it: since doAtTime2() accepts the mHandles iterator created by doAtTime1(), doAtTime2() can simply store the new mQueue handle_type into the appropriate slot. Also sprinkle in a few more override keywords for consistency.
2024-05-02Introduce LLLater::getRemaining(handle).Nat Goodspeed
Some timer use cases need to know not only whether the timer is active, but how much time remains before it (next) fires. Introduce LLLater::mDoneTimes to track, for each handle, the timestamp at which it's expected to fire. We can't just look up the target timestamp in mQueue's func_at entry because there's no documented way to navigate from a handle_type to a node iterator or pointer. Nor can we store it in mHandles because of order dependency: we need the mDoneTimes iterator so we can bind it into the Periodic functor for doPeriodically(), but we need the mQueue handle to store in mHandles. If we could find the mQueue node from the new handle, we could update the func_at entry after emplace() -- but if we could find the mQueue node from a handle, we wouldn't need to store the target timestamp separately anyway. Split LLLater::doAtTime() into internal doAtTime1() and doAtTime2(): the first creates an mDoneTimes entry and returns an iterator, the second finishes creating new mQueue and mHandles entries based on that mDoneTimes entry. This lets doPeriodically()'s Periodic bind the mDoneTimes iterator. Then instead of continually incrementing an internal data member, it increments the mDoneTimes entry to set the next upcoming timestamp. That lets getRemaining() report the next upcoming timestamp rather than only the original one. Add LLEventTimer::isRunning() and getRemaining(), forwarding to its LLLater handle. Fix various LLEventTimer subclass references to mEventTimer.stop(), etc. Fix non-inline LLEventTimer subclass tick() overrides for bool, not BOOL. Remove LLAppViewer::idle() call to LLEventTimer::updateClass(). Since LLApp::stepFrame() already calls LLCallbackList::callFunctions(), assume we've already handled that every tick.
2024-05-02WIP: In llcallbacklist.h, add singleton LLLater for time delays.Nat Goodspeed
The big idea is to reduce the number of per-tick callbacks asking, "Is it time yet? Is it time yet?" We do that for LLEventTimer and LLEventTimeout. LLLater presents doAtTime(LLDate), with doAfterInterval() and doPeriodically() methods implemented using doAtTime(). All return handles. The free functions doAfterInterval() and doPeriodically() now forward to the corresponding LLLater methods. LLLater also presents isRunning(handle) and cancel(handle). LLLater borrows the tactic of LLEventTimer: while there's at least one running timer, it registers an LLCallbackList tick() callback to service ready timers. But instead of looping over all of them asking, "Are you ready?" it keeps them in a priority queue ordered by desired timestamp, and only touches those whose timestamp has been reached. Also, it honors a maximum time slice: once the ready timers have run for longer than the limit, it defers processing other ready timers to the next tick() call. The intent is to consume fewer cycles per tick() call, both by the management machinery and the timers themselves. Revamp LLCallbackList to accept C++ callables in addition to (classic C function pointer, void*) pairs. Make addFunction() return a handle (different than LLLater handles) that can be passed to a new deleteFunction() overload, since std::function instances can't be compared for equality. In fact, implement LLCallbackList using boost::signals2::signal, which provides almost exactly what we want. LLCallbackList continues to accept (function pointer, void*) pairs, but now we store a lambda that calls the function pointer with that void*. It takes less horsing around to create a C++ callable from a (function pointer, void*) pair than the other way around. For containsFunction() and deleteFunction(), such pairs are the keys for a lookup table whose values are handles. Instead of having a static global LLCallbackList gIdleCallbacks, make LLCallbackList an LLSingleton to guarantee initialization. For backwards compatibility, gIdleCallbacks is now a macro for LLCallbackList::instance(). Move doOnIdleOneTime() and doOnIdleRepeating() functions to LLCallbackList methods, but for backwards compatibility continue providing free functions. Reimplement LLEventTimer using LLLater::doPeriodically(). One implication is that LLEventTimer need no longer be derived from LLInstanceTracker, which we used to iterate over all instances every tick. Give it start() and stop() methods, since some subclasses (e.g. LLFlashTimer) used to call its member LLTimer's start() and stop(). Remove updateClass(): LLCallbackList::callFunctions() now takes care of that. Remove LLToastLifeTimer::start() and stop(), since LLEventTimer now provides those. Remove getRemainingTimeF32(), since LLLater does not (yet) provide that feature. While at it, make LLEventTimer::tick() return bool instead of BOOL, and change existing overrides. Make LLApp::stepFrame() call LLCallbackList::callFunctions() instead of LLEventTimer::updateClass(). We could have refactored LLEventTimer to use the mechanism now built into LLLater, but frankly the LLEventTimer API is rather clumsy. You MUST derive a subclass and override tick(), and you must instantiate your subclass on the heap because, when your tick() override returns false, LLEventTimer deletes its subclass instance. The LLLater API is simpler to use, and LLEventTimer is much simplified by using it. Merge lleventfilter.h's LLEventTimeoutBase into LLEventTimeout, and likewise merge LLEventThrottleBase into LLEventThrottle. The separation was for testability, but now that they're no longer based on LLTimer, it becomes harder to use dummy time for testing. Temporarily skip tests based on LLEventTimeoutBase and LLEventThrottleBase. Instead of listening for LLEventPump("mainloop") ticks and using LLTimer, LLEventTimeout now uses LLLater::doAfterInterval(). Instead of LLTimer and LLEventTimeout, LLEventThrottle likewise now uses LLLater::doAfterInterval(). Recast a couple local LLEventTimeout pre-lambda callable classes with lambdas. Dignify F64 with a new typedef LLDate::timestamp. LLDate heavily depends on that as its base time representation, but there are those who question use of floating-point for time. This is a step towards insulating us from any future change.
2024-05-02Raise Lua error if LLViewerControlListener response contains oneMnikolenko Productengine
2024-05-01#1382 Fix for scrubbing occlusion channel of ORM map (#1383)RunitaiLinden
2024-05-01Use LLViewerControlListener to access debug settingsMnikolenko Productengine
2024-05-01Merge branch 'marchcat/w-whitespace' into marchcat/x-ws-mergeAndrey Lihatskiy
2024-04-30Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)Brad Linden
* Fix for SL-20652 shadows on mac breaking alpha blended objects. fix secondlife/jira-archive-internal#71030 * clean up surrounding indentation * Skip unnecessary casting * Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652