Age | Commit message (Collapse) | Author |
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into other types of textures
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meshes when calculating virtual size.
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meshes, batching be damned.
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lost in case of crash
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LLWord should persist till the end due to wide usage.
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Pausing clouds should not pause water
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updated
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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following promotion of DRTVWR-540
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after copying texture from the object with texture with no transfer permission
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RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
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(cherry picked from commit 5c6228e56a688a98606ce28077d6089adc833873)
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attachments rendering to depth buffer)
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DRTVWR-546
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This reverts commit b45c0e3ed926270e100271f33885b8d31085a858.
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# Conflicts:
# indra/newview/llstartup.cpp
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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DRTVWR-546
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source of the real crash for when the viewer inevitably crashes later.
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DRTVWR-546
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removal of glow-only rigged meshes from depth buffer.
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