Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-13 | Merge pull request #578 from sldevel/HUD-fix | cosmic-linden | |
Fix for semi-transparent HUDs rendering opaque | |||
2023-12-13 | Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601 | RunitaiLinden | |
2023-12-13 | SL-20730 Scrub nans from haze alpha | RunitaiLinden | |
2023-12-13 | Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-596 | Brad Linden | |
2023-12-13 | SL-20611 Followup -- fix for impostors being invisible. | RunitaiLinden | |
2023-12-13 | SL-20715 Mapping mode and specular color not copied correctly | Andrey Kleshchev | |
and fixed diffuse alpha | |||
2023-12-12 | Fix for semi-transparent HUDs rendering opaque | Henri Beauchamp | |
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | |||
2023-12-11 | SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵ | Dave Parks | |
drawing water twice, but needs a better long term solution. | |||
2023-12-11 | SL-20611 Followup -- reenable water haze | Dave Parks | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-12-08 | Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-601 | Brad Linden | |
2023-12-08 | SL-20674 Fix for textures ignoring texture scale when determining what ↵ | RunitaiLinden | |
resolution to be. | |||
2023-12-08 | SL-20701 FIXED Build tool texture tab shows incorrect material parameters in ↵ | Maxim Nikolenko | |
some cases | |||
2023-12-07 | SL-20682 renaming of folders seems to fail (but doesn't really) | Alexander Gavriliuk | |
2023-12-06 | BUG-234706 Fix unstable performance on nvidia systems by always enabling ↵ | Ansariel Hiller | |
Threaded Optimization via driver application profile (#564) | |||
2023-12-06 | Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596 | RunitaiLinden | |
2023-12-06 | SL-20611 Followup -- fix banding in water fog (thanks, Rye!) | RunitaiLinden | |
2023-12-06 | SL-19655 BugSplat Crash: LLGLState::checkStates (2427) | Alexander Gavriliuk | |
2023-12-05 | SL-20654 Fix for box probes sometimes glitching out at the corners. ↵ | RunitaiLinden | |
Incidental fix for crash when mWaterPool is null. | |||
2023-12-05 | Merge branch 'main' into DRTVWR-489 | Alexander Gavriliuk | |
2023-12-04 | Merge pull request #556 from secondlife/davep/SL-20611 | cosmic-linden | |
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent PBR objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around ↵ | RunitaiLinden | |
eye/object above/below water. | |||
2023-12-05 | SL-20681 fix spelling on exit prompt | Mnikolenko Productengine | |
2023-12-04 | SL-20569 Fix notification's description in preferences | Andrey Kleshchev | |
2023-12-01 | SL-20611 Followup -- fix for water rendering twice. Add comments around ↵ | RunitaiLinden | |
LLEventPoll hack. | |||
2023-11-30 | Merge branch 'DRTVWR-596' into davep/SL-20611 | RunitaiLinden | |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-30 | SL-20655 FIXED Texture permissions not enforced in Material floaters | Maxim Nikolenko | |
2023-11-30 | Mac buildfix | Andrey Lihatskiy | |
2023-11-30 | Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/app_settings/settings.xml # indra/newview/lldrawpoolground.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorygallery.cpp # indra/newview/llspatialpartition.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/menu_inventory.xml | |||
2023-11-30 | Merge branch 'main' into DRTVWR-587-maint-V | Andrey Lihatskiy | |
2023-11-29 | Merge tag 'Second_Life_Release#53e958a' into DRTVWR-596 | Andrey Kleshchev | |
2023-11-29 | increment viewer version after DRTVWR-559 release | Brad Linden | |
2023-11-29 | increment viewer version after DRTVWR-559 release | Brad Linden | |
2023-11-29 | SL-20647 don't allow dragging 'no mod' material into the picker of an ↵ | Maxim Nikolenko | |
attached object | |||
2023-11-29 | Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp | |||
2023-11-28 | SL-20645 don't show the warning when 'Select Reflection Probes' is enabled | Maxim Nikolenko | |
2023-11-28 | Mac build fix | Alexander Gavriliuk | |
2023-11-27 | SL-20639 increase floater width to accommodate adding new option | Maxim Nikolenko | |
2023-11-24 | SL-20442 Add an 'Until shortcut key released' option to gestures so we can ↵ | Alexander Gavriliuk | |
do properly user-mappable keys | |||
2023-11-22 | SL-20578 Underwater parcel lines are not visible from above water | Alexander Gavriliuk | |
2023-11-21 | SL-20411 Fix texture preview images not always loading | Andrey Kleshchev | |
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way. | |||
2023-11-21 | SL-20411 Don't load all thumnails at once for large folders #2 | Andrey Kleshchev | |
2023-11-21 | SL-20411 Thumbnail textures should have less of an impact on performance #1 | Andrey Kleshchev | |
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp | |||
2023-11-21 | SL-20563 Add 'No Post' option to Snapshot floater | Alexander Gavriliuk | |
2023-11-17 | SL-20553: Fix crash in ~PBRPickerAgentListener | Cosmic Linden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-11-16 | SL-20575 When opening menu cache results and spread load over frames | Andrey Kleshchev | |